Search found 273 matches

by Hyarion
Fri Aug 01, 2025 9:53 pm
Forum: 4th Edition
Topic: What Enemy Within material to purchase after the Enemy
Replies: 4
Views: 154292

Re: What Enemy Within material to purchase after the Enemy

You can only run TEW so many times either as a GM or as a player. Therefore, I think city books (Altdorf, Middenheim, or even Salzemund) would be a great pick. Even from other editions, 1e's Marienburg, or 2e's Spires of Nuln could be a good purchase. Something like 2e's Knights of the Grail (?? The ...
by Hyarion
Fri Aug 01, 2025 9:53 pm
Forum: 4th Edition
Topic: What Enemy Within material to purchase after the Enemy
Replies: 4
Views: 154292

Re: What Enemy Within material to purchase after the Enemy

You can only run TEW so many times either as a GM or as a player. Therefore, I think city books (Altdorf, Middenheim, or even Salzemund) would be a great pick. Even from other editions, 1e's Marienburg, or 2e's Spires of Nuln could be a good purchase. Something like 2e's Knights of the Grail (?? The ...
by Hyarion
Fri Aug 01, 2025 9:47 pm
Forum: 4th Edition
Topic: Up in arms hand weapon, the Hack quality
Replies: 4
Views: 35677

Re: Up in arms hand weapon, the Hack quality

I see your point about Weapon Damage (full disclosure, I don't have Up In Arms so things might have been updated). I would argue that the difference lies in the weapon qualities. Especially a Halberd's Penetrate quality which means that it will always be doing more damage (SL's being equal) to ...
by Hyarion
Tue Jul 22, 2025 6:11 pm
Forum: 4th Edition
Topic: Up in arms hand weapon, the Hack quality
Replies: 4
Views: 35677

Re: Up in arms hand weapon, the Hack quality

RAW, yes, it seems that Axes are better.

But don't overlook the social cost of an axe. For one, Axes cannot be sheathed making them unsuitable as part of a ceremonial uniform (Exhibit A: The US Marines dress uniform). Also, axes are a martial adaptation of a tool, swords are purely martial and ...
by Hyarion
Thu Jul 10, 2025 9:39 am
Forum: 3rd Edition
Topic: Teach me about the career tags system
Replies: 11
Views: 277594

Re: Teach me about the career tags system

You are correct in that it takes away the immediacy of "what are my options?" however, my experience has been that most characters have an idea of where they want their characters to go, so this will help make that process easier and more direct.

Instead of "I want to get to Captain, so I need to ...
by Hyarion
Sun Jun 29, 2025 7:00 pm
Forum: 3rd Edition
Topic: Teach me about the career tags system
Replies: 11
Views: 277594

Re: Teach me about the career tags system

4e's careers are broken down into 8 'families' : Academics, Burghers, Courtiers, Peasants, Rangers, Riverfolk, Rogues, Warriors.

Renamed and re-sorted a bit we could have:
Mercantile
Peasants
Wilderness/Frontier
Maritime
Criminal
Martial
Religious
Government

Not that those should be exclusive ...
by Hyarion
Sat Jun 28, 2025 8:59 am
Forum: 3rd Edition
Topic: Teach me about the career tags system
Replies: 11
Views: 277594

Re: Teach me about the career tags system

One change I would like to see in the Career Tag system is "typed tags". For example, the priest career would have the Religion<<any>> tag. If a PC becomes a Priest of Morr, it would be filled in with Religion<<Morr>> this would help facilitate a move into Knight of the Raven or Temple Guard (of a ...
by Hyarion
Sat Jun 21, 2025 5:47 am
Forum: Sigmar’s Tavern
Topic: Warhammer Old World
Replies: 4
Views: 26444

Re: Warhammer Old World

I agree, this seems to be in support of TOW much in the same way that the AOS rpg is meant to support that game. Although I would submit that since one of the design goals of WFRP 4e was to keep in continuity with past WFRP editions, introducing TOW rpg allows them to effectively make a new "WFRP ...
by Hyarion
Tue Jun 10, 2025 2:15 pm
Forum: 2nd Edition
Topic: Number of career entries and exits
Replies: 11
Views: 231738

Re: Number of career entries and exits

Taking your question at face value, I would say the answer feels like 5-12 with lower tier careers having more and higher tier careers having less (Remembering that you keep exits from previously completed careers).

But we can potentially cut back on the "interconnected mess", if we say that ...
by Hyarion
Wed Mar 12, 2025 7:01 am
Forum: 4th Edition
Topic: SL house rule
Replies: 4
Views: 11984

Re: SL house rule

It won't "Break The Game" to use the one's digit, but it may lead to wierd results when doing contested rolls (especially because SL's are now a part of the damage calculation). The core rulebook has an optional rule for Fast SL's which you may want to look up.
by Hyarion
Mon Sep 16, 2024 8:55 am
Forum: Sigmar’s Tavern
Topic: possible wfrp convention in sheffield, uk
Replies: 9
Views: 25955

Re: possible wfrp convention in sheffield, uk

All the cool stuff happens across the pond. If I could make it happen, I'd be there. I hope it goes well!
by Hyarion
Thu Jun 20, 2024 7:43 am
Forum: Sigmar’s Tavern
Topic: Where the other Gideon reads Warpstone
Replies: 17
Views: 45447

Re: Where the other Gideon reads Warpstone

In the Hilarious Darkness of the Far Future, there is only Dad Jokes....
by Hyarion
Mon Jun 17, 2024 7:06 am
Forum: Sigmar’s Tavern
Topic: Where the other Gideon reads Warpstone
Replies: 17
Views: 45447

Re: Where the other Gideon reads Warpstone

Being a (comparative) newcomer to WFRP and having missed out completely on the 1e and post-1e (Warpstone/pre 2e) era, I'm finding this a fascinating walk through.

I've read through the 1e core book, but I'll confess it means that much less to me because I never had to make it work for me, as it's ...
by Hyarion
Fri Mar 15, 2024 9:02 am
Forum: 4th Edition
Topic: More info on the future of WFRP 4e (plus the Old World RPG)
Replies: 2
Views: 16490

Re: More info on the future of WFRP 4e (plus the Old World RPG)

@Faster Great call out about the years of waiting from the community. If there is a collectible format, I'll need to get that one.
by Hyarion
Wed Mar 13, 2024 1:19 pm
Forum: 4th Edition
Topic: Foundry vtt or Roll20
Replies: 6
Views: 26452

Re: Foundry vtt or Roll20

The deciding factor for me is how much homebrew mechanics you want to introduce. Foundry is absolutely fantastic, but I was not able to change/introduce as much as I wanted so I ultimately had to let it go.
by Hyarion
Sun Jan 21, 2024 5:52 pm
Forum: Den of Tzeentch
Topic: Warhammer: The Old World
Replies: 10
Views: 98955

Re: Warhammer: The Old World

In other news: it looks like I may have been correct after all.

https://comicbook.com/gaming/news/warha ... cubicle-7/

It will be interesting to see if this will be a setting book or a new system. I guess we'll see.
by Hyarion
Sat Jan 20, 2024 11:18 am
Forum: Den of Tzeentch
Topic: Warhammer: The Old World
Replies: 10
Views: 98955

Re: Warhammer: The Old World

For the longest time, WFB was set in the year 2522 and the main conflict of setting at that point was embodied in Emperor Karl Franz vs Archaon.
WFRP 4e is now set in 2510(? I believe?), likely to give some breathing room to players who want to run The Enemy Within, and give enough time for things ...
by Hyarion
Sat Jan 20, 2024 11:04 am
Forum: 4th Edition
Topic: Species Skills (and Talents)
Replies: 2
Views: 12808

Re: Species Skills (and Talents)

Maybe because you are a Merchant/Tradesman or are just well Travelled, and you know a bit about the language?
Maybe because you are a Reiklander, but one (both) of your parents were expatriots who had settled down in a new country?
by Hyarion
Sat Jan 13, 2024 7:18 am
Forum: Den of Tzeentch
Topic: Warhammer: The Old World
Replies: 10
Views: 98955

Re: Warhammer: The Old World

I would expect *new* models (not re-releases of old kits) to be ever so slightly bigger (due to poses not model size), because the base sizes got bigger, so that they can include more details on the models, and so that they can be included/kitbashed with AoS models.

Because they're not resculpting ...
by Hyarion
Thu Dec 28, 2023 12:00 pm
Forum: Fan-made Material
Topic: [house rules] WFRP 2nd edition converted to a dice-pool system
Replies: 6
Views: 23006

Re: [house rules] WFRP 2nd edition converted to a dice-pool system

3e basically already did the same job you did, it just left out the step-die mechanics. Although, unfortunately, it revamped the stats so that they are no longer 1-100 as a side effect. If that's not a design goal, or you can find a way to reintroduce it, it seems like you might work to find a way ...