Search found 126 matches

by Orin J.
Wed Jun 26, 2019 3:55 pm
Forum: WFRP 4th Edition
Topic: Official WFRP FAQ
Replies: 7
Views: 315

Re: Official WFRP FAQ

they're determined not to address the shield issues, i swear.
by Orin J.
Wed Jun 26, 2019 3:13 pm
Forum: WFRP 4th Edition
Topic: Zapp's house rules collection (take 2)
Replies: 3
Views: 71

Re: Zapp's house rules collection (take 2)

Seems fairly well put together, all in all. I'm not sure what you're getting into with the dex stuff but then i prefer to sneak traps into campaigns more often than some people so dealing with them is an actual issue for groups i run.
by Orin J.
Mon Jun 24, 2019 11:57 am
Forum: WFRP 4th Edition
Topic: Enemy With Shadows Details
Replies: 30
Views: 2230

Re: Enemy With Shadows Details

Shadows over Bogenhafen suggests following on from The Oldenhaller Contract as "less satisfactory" and doesn't add much of a narrative hook; "Bogenhafen is lovely this time of year." TBH, that'd be quite compelling for the Empire if we didn't sll know lovely meant trans-dimensional portals to hell....
by Orin J.
Sun Jun 23, 2019 8:49 am
Forum: WFRP 4th Edition
Topic: On Strength
Replies: 10
Views: 322

Re: On Strength

oh no, my problem is they like to try and "force" the game to run like D&D because i'm friends with most of the murderhobo players in the area and as the GM they figure they outnumber me, but that is good advice! thanks anyways zapp
by Orin J.
Sat Jun 22, 2019 1:33 pm
Forum: WFRP 4th Edition
Topic: On Strength
Replies: 10
Views: 322

Re: On Strength

The combat may last a few more rounds as a result, but i like it (testing is of course needed to confirm my gut feel). I consider this a plus, as 4th edition threatens to run too fast for the adventurers to tell if they accidentially got into a bad fight before they at stuck with a party kill. not ...
by Orin J.
Sat Jun 22, 2019 7:11 am
Forum: WFRP 4th Edition
Topic: WHFR 4e - Are Wizards playable?
Replies: 42
Views: 1784

Re: WHFR 4e - Are Wizards playable?

(Yes, this makes a small selection of Talents into pretty much crap. Solution: tell your players they don't have to pick 'em if they don't like 'em.) it's probably not much work to imply rewrite them as it comes up to fill holes later, i'm a fan of filling holes after all, and i'm pretty confident ...
by Orin J.
Fri Jun 21, 2019 9:00 pm
Forum: WFRP 4th Edition
Topic: On Strength
Replies: 10
Views: 322

Re: On Strength

i think this is actually a very good idea- as you're spot on about the heightened importance of weapon skill and making STR a requirement for players who want to deal heavy blows means that players have to choose between their skills on a very real level. i do have a few questions though: firstly is...
by Orin J.
Fri Jun 21, 2019 8:22 pm
Forum: WFRP 4th Edition
Topic: WHFR 4e - Are Wizards playable?
Replies: 42
Views: 1784

Re: WHFR 4e - Are Wizards playable?

as far as potential game changers perfect pitch is one of the niggling ones, being as it's theoretically available at the start (and has already caused a small argument in one of the two games i've volunteered to assist-rules sort for) second sight ended up being one as the player essentially forced...
by Orin J.
Fri Jun 21, 2019 11:34 am
Forum: WFRP 4th Edition
Topic: Official WFRP FAQ
Replies: 7
Views: 315

Re: Official WFRP FAQ

no i think it's a good question to ask here. and honestly i don't know there is. leveling is in a weird state for 4th, since you're explicitly given permission to bypass every requirement and restriction if you can get the GM to agree to it which leaves the grimore in a strange abribrary position. i...
by Orin J.
Fri Jun 21, 2019 10:53 am
Forum: WFRP 4th Edition
Topic: WHFR 4e - Are Wizards playable?
Replies: 42
Views: 1784

Re: WHFR 4e - Are Wizards playable?

Or is it more a sign that magic is weak at lower XP levels but you fear it might become too powerful once 2,000+ XP are earned and spent? Which is sort of what Orin was also saying (if this time I interpreted his words correctly). specifically, my opinion is that 4th ed. magic's problem is the over...
by Orin J.
Thu Jun 20, 2019 5:50 pm
Forum: WFRP 4th Edition
Topic: Official WFRP FAQ
Replies: 7
Views: 315

Re: Official WFRP FAQ

their approach to the grimore is a small concession to allow the GM to avoid the player taking spells they may not want to simply hand them right off the bat. it's an inelegant approach and a little shakey, but at this point i doubt they were thinking they needed better. Past the grimore he has to d...
by Orin J.
Thu Jun 20, 2019 3:56 pm
Forum: WFRP 4th Edition
Topic: WHFR 4e - Are Wizards playable?
Replies: 42
Views: 1784

Re: WHFR 4e - Are Wizards playable?

i need to stop assuming people understand when i let the context sit implied, it's a bad and honestly dumb habit of mine. i meant that a wizard can't use all their spells in normal gameplay without either being made useless by building the requisite CN (and therefore taking so long that the combat i...
by Orin J.
Mon Jun 17, 2019 5:15 pm
Forum: WFRP 4th Edition
Topic: WHFR 4e - Are Wizards playable?
Replies: 42
Views: 1784

Re: WHFR 4e - Are Wizards playable?

So... it’s been a while since my first post. Has anyone come up with a reasonably simple and effective way to fix magic? It’s not just a matter of mages being weak. The current rules force a mage to focus on depth instead of breadth, to be able to survive. The result being mages that are, perhaps, ...
by Orin J.
Mon Jun 17, 2019 9:03 am
Forum: Sigmar’s Tavern
Topic: Imperial Calendar
Replies: 2
Views: 146

Re: Imperial Calendar

i honestly always ignored the imperial calendar, as i assumed very few people were literate enough to track these things in a chart as opposed to "Feeling" the right time for harvests and such and the listed calendar was the domain of out of touch academics that stupidly think "well, we can just mak...
by Orin J.
Sat Jun 15, 2019 12:25 pm
Forum: WFRP 4th Edition
Topic: Dual Wielder talent analysis
Replies: 12
Views: 381

Re: Dual Wielder talent analysis

again, there's certainly room for talents doing the same thing different ways, i simply feel that ir risks entering "use dual wield only if you can't afford a smith to make your weapon of choice with the fast talent" which is a poor direction to take it and the appeal should be the focus. I could b...
by Orin J.
Sat Jun 15, 2019 8:09 am
Forum: WFRP 4th Edition
Topic: Dual Wielder talent analysis
Replies: 12
Views: 381

Re: Dual Wielder talent analysis

okay, after some consideration i fully agree that i've written the trait with too much oomph in the name of ensuring it does what i need it to do. given the way 4th works i don't intend to apply restrictions on how you use your attacks as i want the option of attacking (and therefore engaging) more ...
by Orin J.
Fri Jun 14, 2019 3:50 pm
Forum: WFRP 4th Edition
Topic: Dual Wielder talent analysis
Replies: 12
Views: 381

Re: Dual Wielder talent analysis

Zapp's version is also a more complex riposte talent that doesn't require a fast weapon. Which is fine, but kind of redundant. that said, it is a bit hard to parse what the riposte talent does.
by Orin J.
Fri Jun 14, 2019 11:05 am
Forum: WFRP 4th Edition
Topic: Dual Wielder talent analysis
Replies: 12
Views: 381

Re: Dual Wielder talent analysis

Forewarning: i was a participant in one of those rare groups where the adventurers would be periodically transferred over to warhammer fantasy battles as part of a game or three, so my experience is flavored by the requirement that dual-wielding needed to be cohesive with the tabletop. the whole thi...
by Orin J.
Fri Jun 14, 2019 10:15 am
Forum: WFRP 4th Edition
Topic: Opposed tests vs single test
Replies: 10
Views: 415

Re: Opposed tests vs single test

I feel we need a better way to rule what happens when someone is using a shield to oppose a ranged attack. Let me know your thoughts! I would simply allow the character to choose whether to use this property of the shield. If your skill is effectively lower than 50%, simply don't make the Test into...
by Orin J.
Fri Jun 14, 2019 9:42 am
Forum: WFRP 4th Edition
Topic: Melee (Parry) and Shields
Replies: 53
Views: 2531

Re: Melee (Parry) and Shields

In all honestly, my plan for dealing with shields was making parry a separate matter from melee skills entirely making the off-hand penalty moot and avoid the way WS is so overpowered in 4th's melee system. the gist of it was: -Parry is separated from the melee specializations, moves to its own skil...