Search found 8 matches

by Glorthindel
Tue Aug 01, 2023 6:00 am
Forum: 4th Edition
Topic: Character advancement
Replies: 9
Views: 3555

Re: Character advancement

Yes, for skills it needs to just be ten levels in 8 of the 14 ('Up in Arms' makes it a bit clearer, as the new careers in that book have more than 8 skills at first level, but the book states they still only need 8 of them levelled up for the career to count as completed) Also, remember you might ha...
by Glorthindel
Wed May 25, 2022 3:07 am
Forum: 4th Edition
Topic: Winds of Magic
Replies: 29
Views: 16593

Re: Winds of Magic

I must admit, I was a bit on the fence on whether to pick this one up yet (mostly because my players have been avoiding interacting with the magic rules like it was made of scorpions), but seeing so many posters involved that I have always had a really high regard for (here and in forums past), has ...
by Glorthindel
Tue May 24, 2022 4:37 am
Forum: 4th Edition
Topic: Second Sight - Intuition or Perception?
Replies: 3
Views: 2803

Re: Second Sight - Intuition or Perception?

I tend to use a grading scale. If a spell is big and currently active, I tend to give it an auto-success (a Wizard can tell at a glance if a fire is "natural" or being artificially fuelled by Aqshy for example), but if you are looking for traces of magic 'after the event' then I would requ...
by Glorthindel
Tue Jul 02, 2019 2:36 am
Forum: 4th Edition
Topic: Zapp's house rules collection (take 2)
Replies: 10
Views: 14809

Re: Zapp's house rules collection (take 2)

Also, the bonus wounds are kind of the replacement of 2nd Ed's Ulrics Fury, which was invaluable at times for breaking through a particularly tough opponent (and a mechanic that at least my players absolutely loved, some of them still call crits in other systems 'Ulrics'). I sometimes wonder how muc...
by Glorthindel
Thu Jun 13, 2019 3:07 am
Forum: 4th Edition
Topic: Melee (Parry) and Shields
Replies: 53
Views: 62156

Re: Melee (Parry) and Shields

2: Using Melee (Basic) To parry with your shield gives you a -20% Penalty, meaning that the opponent have a higher chance of hitting that than if you used your main hand weapon. BUT! Say that your opponent has accumulated a large amount of Advantage, and you dont think that you could win the Oppose...
by Glorthindel
Fri Jun 07, 2019 6:51 am
Forum: 4th Edition
Topic: Criticals
Replies: 46
Views: 56528

Re: Criticals

This definitely feels the right sort of direction in my opinion: - Less severe results of double-roll criticals, so the crit-negation of armour is less vital to character survival (and can probably be removed as a feature completely). - Easier to remember effects. Straight "can do x, cant to y&...
by Glorthindel
Wed Jun 05, 2019 8:35 am
Forum: 4th Edition
Topic: Criticals
Replies: 46
Views: 56528

Re: Criticals

The most important feature for me of any critical table adjustment/rewrite is to wipe out the additional location roll for critical hits. I get why they put it in (if you just determined hit location by the to-hit roll, then critical hits are going to strongly favour certain locations), but the addi...
by Glorthindel
Wed Jun 05, 2019 8:05 am
Forum: 4th Edition
Topic: Fear and Loathing in 4th Edition
Replies: 15
Views: 18069

Re: Fear and Loathing in 4th Edition

Hey Cap, long time ;) Personally, I am on the fence as to whether to remove Resolve and Resilience and roll their features back into Fate and Fortune. Even if I just combine the pools (which i probably wouldn't, but I haven't had a lot of table-time on this edition yet, so hard to judge how it would...