Search found 36 matches
- Sat Jun 29, 2019 1:23 am
- Forum: 4th Edition
- Topic: Official WFRP FAQ
- Replies: 26
- Views: 32819
Re: Official WFRP FAQ
the only way to explain some of these rulings is they don't actually understand their own game system, which i assume isn't true because My gods but then that leaves that they just don't want to explain things if they get complex. You can't be serious. You mean you're supposed to generate the criti...
- Fri Jun 28, 2019 7:49 am
- Forum: 4th Edition
- Topic: Zapp's house rules collection (take 2)
- Replies: 10
- Views: 15117
Re: Zapp's house rules collection (take 2)
On a second thought, I am wondering if bonus wounds in the special table may be too high. If the objective of special hits (i.e., rolling double, below WS, when attacking) is to add flavor, these results should mostly be about dropping a weapon, losing initiative, skipping an action, etc, but not ab...
- Fri Jun 28, 2019 6:09 am
- Forum: 4th Edition
- Topic: Zapp's house rules collection (take 2)
- Replies: 10
- Views: 15117
Re: Zapp's house rules collection (take 2)
2) IIRC, our original "top result" was to generate a standard 01-100 critical only. But again, there's too many non-conclusive results, so after a bit of design iterations I added what I realized was the key element of "taking a critical". Which is "you've run out of Wounds...
- Wed Jun 26, 2019 10:39 am
- Forum: 4th Edition
- Topic: Zapp's house rules collection (take 2)
- Replies: 10
- Views: 15117
Re: Zapp's house rules collection (take 2)
Hi Zapp, Thanks for posting these! I may take inspiration for our game if/when we start it. I like most of it. A few quick comments: 1. The doubling of negative wounds for critic rolls when starting from 0 but not when starting from 1+ is an unnecessary complication. I see what it's trying to accomp...
- Wed Jun 26, 2019 6:42 am
- Forum: 4th Edition
- Topic: WHFR 4e - Are Wizards playable?
- Replies: 67
- Views: 101220
Re: WHFR 4e - Are Wizards playable?
Thanks Zapp! I can see why you chose this approach and it does have more flavor, which probably justifies that bit of extra work. Still thinking about what to do for our game, but it’s nice input indeed.
- Tue Jun 25, 2019 7:50 am
- Forum: 4th Edition
- Topic: WHFR 4e - Are Wizards playable?
- Replies: 67
- Views: 101220
Re: WHFR 4e - Are Wizards playable?
I confess I was overall surprised by your answer. You yourself agreed multiple times that magic sort of sucks, but when asked if you'd lower the CN of spells if this were the only thing wou'd be allowed to do, you reply you would not even lower it by 1 point. Since I've gone ahead and given my Wiza...
- Mon Jun 24, 2019 2:26 am
- Forum: 4th Edition
- Topic: On Strength
- Replies: 10
- Views: 14148
Re: On Strength
Thanks, I am glad you like it!FasterThanJesus wrote: ↑Sun Jun 23, 2019 10:27 am
You suggestion looks like it addresses two problems neatly, it slows combat a little and increases the value of S.
- Sat Jun 22, 2019 12:38 pm
- Forum: 4th Edition
- Topic: On Strength
- Replies: 10
- Views: 14148
Re: On Strength
i think this is actually a very good idea- as you're spot on about the heightened importance of weapon skill and making STR a requirement for players who want to deal heavy blows means that players have to choose between their skills on a very real level. i do have a few questions though: firstly i...
- Fri Jun 21, 2019 11:55 am
- Forum: 4th Edition
- Topic: WHFR 4e - Are Wizards playable?
- Replies: 67
- Views: 101220
Re: WHFR 4e - Are Wizards playable?
I am sure to follow. What crouches/talents are you referring to? It seems to me that the only somewhat viable strategy for low level wizards is to boost int and language (magick) since all relevant talents are out of reach. In terms of talents the ones that can help are: 1. instinctive diction, whic...
- Fri Jun 21, 2019 6:28 am
- Forum: 4th Edition
- Topic: WHFR 4e - Are Wizards playable?
- Replies: 67
- Views: 101220
Re: WHFR 4e - Are Wizards playable?
I am considering the following set of modifications for a play-by-post game (thus a bit less concern about extra math during play): - Allow Channeling users to cast spells prior to meeting the full CN for a spell - Automatically grant WP Bonus/2 casting points (rounding down) for every successful C...
- Fri Jun 21, 2019 6:26 am
- Forum: 4th Edition
- Topic: WHFR 4e - Are Wizards playable?
- Replies: 67
- Views: 101220
Re: WHFR 4e - Are Wizards playable?
What truly deserves the epithet "overwhelming" however is the Advantage you amass against lesser foes. Before we basically removed Advantage entirely we witnessed the Dwarf (because of his skill) and the Wizard Apprentice (because of unopposed Tests and a fortune point or two) to easily g...
- Fri Jun 21, 2019 5:55 am
- Forum: 4th Edition
- Topic: On Strength
- Replies: 10
- Views: 14148
On Strength
Hi all, My impression is that Strength is now (much) less important that it used to in the past. This because of the much increased importance of WS as a combat skill.It used to be the main stat for melee damage, but it is not longer, which is sad. I think even combat oriented characters would be be...
- Thu Jun 20, 2019 8:35 am
- Forum: 4th Edition
- Topic: WHFR 4e - Are Wizards playable?
- Replies: 67
- Views: 101220
Re: WHFR 4e - Are Wizards playable?
Thank you guys. I don't have "problems" because we are not playing as of now. I am (probably) going to start a game, as a player, with some friends, and we may decide to try a modified rule set to see how it goes. So, what I am trying to do is put together some modified rule with the objec...
- Mon Jun 17, 2019 4:54 pm
- Forum: 4th Edition
- Topic: WHFR 4e - Are Wizards playable?
- Replies: 67
- Views: 101220
Re: WHFR 4e - Are Wizards playable?
And if advantage is modified as Cap suggests it can give at most +2, so casters can no longer hope to use advantage to cast with fewer penalties.
I am wondering if something as simple as a flat reduction of the CN of all spells by 2 points could be a decent quick fix.
I am wondering if something as simple as a flat reduction of the CN of all spells by 2 points could be a decent quick fix.
- Mon Jun 17, 2019 4:05 pm
- Forum: 4th Edition
- Topic: WHFR 4e - Are Wizards playable?
- Replies: 67
- Views: 101220
Re: WHFR 4e - Are Wizards playable?
So... it’s been a while since my first post. Has anyone come up with a reasonably simple and effective way to fix magic? It’s not just a matter of mages being weak. The current rules force a mage to focus on depth instead of breadth, to be able to survive. The result being mages that are, perhaps, d...
- Fri Jun 14, 2019 4:18 pm
- Forum: 4th Edition
- Topic: Dual Wielder talent analysis
- Replies: 14
- Views: 23738
Re: Dual Wielder talent analysis
Orin: your version seems, at a first glance, too powerful. The current rules, though overly complicated, place quite a few restrictions on the second attack: it does not always trigger, you get defense penalty, etc. And still, dual wield is quite good. In your case, except for the fact that other ta...
- Fri Jun 14, 2019 12:29 pm
- Forum: 4th Edition
- Topic: Dual Wielder talent analysis
- Replies: 14
- Views: 23738
Re: Dual Wielder talent analysis
Cap: another complaint you may have with your version of the talent is the case of someone with dual wielding and a weapon in each hand attacking an enemy from behind and not being allowed to attack with both weapons. That is, the idea of using the off hand weapon for deflection is nice, except when...
- Fri Jun 14, 2019 10:03 am
- Forum: 4th Edition
- Topic: Opposed tests vs single test
- Replies: 10
- Views: 13803
Re: Opposed tests vs single test
I feel we need a better way to rule what happens when someone is using a shield to oppose a ranged attack. Let me know your thoughts! I would simply allow the character to choose whether to use this property of the shield. If your skill is effectively lower than 50%, simply don't make the Test into...
- Fri Jun 14, 2019 9:59 am
- Forum: 4th Edition
- Topic: Dual Wielder talent analysis
- Replies: 14
- Views: 23738
Re: Dual Wielder talent analysis
High level feedback: I like it quite a bit. Simpler, definitely, with a risk/reward twist. And if feels different. Specific feedback: given how you updated the shield rules, I believe in your game a shield offers the same defensive benefit in melee as a main gauche does. If so, this is not great. I ...
- Thu Jun 13, 2019 7:45 pm
- Forum: 4th Edition
- Topic: Melee (Parry) and Shields
- Replies: 53
- Views: 64284
Re: Melee (Parry) and Shields
off-hand penalties don't make any sense to begin with in the current system- there's no advantage to it besides gaining benefits of traits from a different weapon (like a shield) and there's no reason why you'd need to inflict a penalty to attacks for it when you only have the one attack to begin w...