Search found 18 matches
- Sat May 30, 2020 8:11 am
- Forum: 4th Edition
- Topic: 4th - Magic points?
- Replies: 14
- Views: 27279
Re: 4th - Magic points?
There are downsides to casting too much. Miscasts can happen when you roll a critical success when casting spells, or when you fumble on casting or channeling.
- Tue May 19, 2020 5:50 am
- Forum: Sigmar’s Tavern
- Topic: The Berebeli
- Replies: 4
- Views: 13063
Re: The Berebeli
I was surprised by that pun as well, but then I'm not a native English speaker.
I pronounced it the "bear-e-belly" That said, I did find it strange that Josef's boat had a Tilean-sounding name though
I pronounced it the "bear-e-belly" That said, I did find it strange that Josef's boat had a Tilean-sounding name though

- Mon May 11, 2020 8:40 am
- Forum: 4th Edition
- Topic: Critic Damage at 0 Wounds or I have to wait for -1 Wounds?
- Replies: 6
- Views: 13290
Re: Critic Damage at 0 Wounds or I have to wait for -1 Wounds?
I stand corrected 

- Thu May 07, 2020 2:44 am
- Forum: 4th Edition
- Topic: Critic Damage at 0 Wounds or I have to wait for -1 Wounds?
- Replies: 6
- Views: 13290
Re: Critic Damage at 0 Wounds or I have to wait for -1 Wounds?
You do fall unconscious at zero wounds though. But as said, criticals only start when you go below zero.
- Thu Apr 02, 2020 6:17 am
- Forum: Sigmar’s Tavern
- Topic: Any canon examples of characters using both might and magic?
- Replies: 26
- Views: 129190
Re: Any canon examples of characters using both might and magic?
How about a Warrior Priest with divine magic?
Sigmarites have some fiery miracles.
Sigmarites have some fiery miracles.
- Thu Apr 02, 2020 3:55 am
- Forum: Fan-made Material
- Topic: Alternate Castle Wittgenstein maps
- Replies: 24
- Views: 82636
Re: Alternate Castle Wittgenstein maps
Since they lost their dedicated map map fanatic when Andy Law left, I wouldn't count on it.
- Tue Mar 17, 2020 2:38 am
- Forum: 4th Edition
- Topic: Removing advantage from the game?
- Replies: 21
- Views: 57482
Re: Removing advantage from the game?
I've been thinking of hourseruling Advantage as well. My current idea leaves the rules mostly as they are, except that your Advantage doesn't automatically increase the Damage you do. You can add you Advantage to your Damage after you hit but then you lose all of it (just like most big creatures whe...
- Fri Feb 21, 2020 4:17 am
- Forum: 4th Edition
- Topic: Mad Men of Gotheim
- Replies: 5
- Views: 12801
Re: Mad Men of Gotheim
That's good to hear 
I had a similar experience with the mutant leader in the Making The Rounds scenario.
He bleeds brass when hit (counts as corrosive blood) which, together with the "regular" mutants outnumbering the party made for a very tense fight.

I had a similar experience with the mutant leader in the Making The Rounds scenario.
He bleeds brass when hit (counts as corrosive blood) which, together with the "regular" mutants outnumbering the party made for a very tense fight.
- Wed Feb 19, 2020 5:42 am
- Forum: 4th Edition
- Topic: Mad Men of Gotheim
- Replies: 5
- Views: 12801
- Tue Feb 18, 2020 5:49 am
- Forum: Den of Tzeentch
- Topic: Welcome!
- Replies: 61
- Views: 221224
Re: Welcome!
I wasn't aware there was an introduction thread so sorry for posting in the other forums already :oops: I'm Arnizipal, and I use this handle on just about any forum I frequent (from Warseer to DakkaDakka to the Warhammer Total War forums). I've been GM'ing Warhammer Roleplay for over two decades, st...
- Mon Feb 17, 2020 5:12 am
- Forum: Fan-made Material
- Topic: 4th Edition Fumble Tables
- Replies: 2
- Views: 9558
Re: 4th Edition Fumble Tables
I deliberately tried to cut back on additional dicerolls to speed things up, so it's not a bug but a feature :D That being said, for each fumble you can just roll a D10 (rerolling results of 0) and use that result. There are separate tables per weapon type and one for parrying weapons (which can als...
- Thu Feb 13, 2020 5:11 am
- Forum: Fan-made Material
- Topic: 4th Edition Fumble Tables
- Replies: 2
- Views: 9558
4th Edition Fumble Tables
I've always been a fan of fumble tables, ever since the booklet was released for 1st edition. I adapted the list for 2nd edition and now I've attempted to update them to 4th. You fumble if you roll a double over your Weaponskill, and it 4th edition you then make an extra roll on the "Oops Table...
- Thu Jan 30, 2020 2:35 am
- Forum: 4th Edition
- Topic: Combat example
- Replies: 119
- Views: 214226
Re: Combat example
Those blog posts read as if a fan is just messing around with a system; far from thought-through experienced rules design. No surprise then how the book ended up the way it did. I definitely don't buy the "Lead designer (Dom) and Lead producer (Andy) do not agree" explanation. Why not? Th...
- Thu Jan 23, 2020 2:55 am
- Forum: 4th Edition
- Topic: Enemy In Shadows Companion Available
- Replies: 48
- Views: 86365
Re: Enemy In Shadows Companion Available
I fully agree. Why can't they just send their newsletter? Same with Facebook and all those discord channels. We have this perfect forum. I don't think they're actually members here :lol: Although it would be nice to have developer input on the forums. EDIT: I stand corrected. Graeme Davis is on her...
- Tue Jan 21, 2020 5:13 am
- Forum: 4th Edition
- Topic: Enemy in Shadows: Thoughts and reactions
- Replies: 51
- Views: 93742
Re: Enemy in Shadows: Thoughts and reactions
Could it be this one?
https://images.app.goo.gl/Qge3wrVoX4KcknZ39
https://images.app.goo.gl/Qge3wrVoX4KcknZ39
- Mon Jan 13, 2020 7:22 am
- Forum: 4th Edition
- Topic: My hopes and expectations for WFRP4 (repost)
- Replies: 3
- Views: 9439
Re: My hopes and expectations for WFRP4 (repost)
Stat increases to Toughness were more rare in 2nd Edition.
Also, the change to D10 combined with the fact that you could keep rolling for damage on the roll of a 10 limited the Naked Dwarf Syndrome somewhat.
Also, the change to D10 combined with the fact that you could keep rolling for damage on the roll of a 10 limited the Naked Dwarf Syndrome somewhat.
- Fri Jan 10, 2020 5:01 am
- Forum: 4th Edition
- Topic: Combat example
- Replies: 119
- Views: 214226
Re: Combat example
Yeah, I'm aware of the issues the system has. I think it's an interesting concept to allow people to remain in the same career basically forever by having no maximum level to skills and stats, but any skill over 60 becomes quite hard to counter by your average opponent. That being said, with critica...
- Mon Jan 06, 2020 9:40 am
- Forum: 4th Edition
- Topic: Combat example
- Replies: 119
- Views: 214226
Re: Combat example
I agree that 1st ed had it´s own problems with balance once your players got past a Toughness of 5 (although personally I have never seen a dwarf player be able to withstand scores of beastmen). But those were a thing of the past in 2nd and 3rd edition. The Slaugther margin in 2nd ed was (in my exp...