Read the "Non-Career Advancement" box at the top of page 48. It says yes you can, but it costs double XP.
It also recommends GM approval.
Search found 244 matches
- Sat May 27, 2023 11:10 am
- Forum: 4th Edition
- Topic: Stat question
- Replies: 1
- Views: 67
- Fri May 19, 2023 11:19 am
- Forum: 2nd Edition
- Topic: Battle/Arcane Magic Spell Lists for 2eRPG
- Replies: 8
- Views: 276
Re: Battle/Arcane Magic Spell Lists for 2eRPG
Sounds good, though sadly I don't have any experience with those editions of WFB. I'm really curious to see how it goes though.
- Fri May 19, 2023 11:19 am
- Forum: 2nd Edition
- Topic: Battle/Arcane Magic Spell Lists for 2eRPG
- Replies: 8
- Views: 276
Re: Battle/Arcane Magic Spell Lists for 2eRPG
Sounds good, though sadly I don't have any experience with those editions of WFB. I'm really curious to see how it goes though.
- Fri May 19, 2023 5:06 am
- Forum: 2nd Edition
- Topic: Battle/Arcane Magic Spell Lists for 2eRPG
- Replies: 8
- Views: 276
Re: Battle/Arcane Magic Spell Lists for 2eRPG
From WFB/AoS? Which edition?
- Mon May 15, 2023 9:21 am
- Forum: 2nd Edition
- Topic: Hedgefolk stuff
- Replies: 6
- Views: 382
Re: Hedgefolk stuff
That's fair, but if you get to the Apprentice Wizard and/or Journeyman Wizard career, then I don't see the need for a Wizardcraft talent because you already have some (albeit limited) access to College Magic.
- Sun May 14, 2023 12:01 pm
- Forum: 2nd Edition
- Topic: Hedgefolk stuff
- Replies: 6
- Views: 382
Re: Hedgefolk stuff
If that's how you want to solve the problem, I think that's fine, but a person with the Wizardcraft talent probably shouldn't or wouldn't be able to pass themselves off as a real wizard to another actual wizard. Nor to a persistent witchhunter.
- Thu Apr 20, 2023 7:17 am
- Forum: 4th Edition
- Topic: Need input for nemesis' last words
- Replies: 9
- Views: 1060
Re: Need input for nemesis' last words
Neptune?
Nickel?
Nickel?
- Wed Apr 05, 2023 7:08 pm
- Forum: 4th Edition
- Topic: Questions about Lore and rules of Warhammer
- Replies: 3
- Views: 576
Re: Questions about Lore and rules of Warhammer
Again, this is probably up to your GM and how they want to run things. But I can answer how I would run it. A wizard using their Second Sight might be able to see how the winds bend and collect around an individual but probably wouldn't be able to discern why the winds are collecting around that ind...
- Sun Apr 02, 2023 11:44 am
- Forum: 4th Edition
- Topic: Balance between mosters and pcs
- Replies: 5
- Views: 616
Re: Balance between mosters and pcs
A soldier may have a WS that high, but the merchant, priest, boatman, scholar, herbalist, or outlaw adventuring companions? No, they probably won't. Otherwise, I'd just say that balancing encounters is part of the skill and craft of being a GM. Up to and including keeping that balance going as advan...
- Sun Apr 02, 2023 11:36 am
- Forum: Den of Tzeentch
- Topic: C7d20 - Cubicle 7 d20 Fantasy RPG
- Replies: 2
- Views: 559
Re: C7d20 - Cubicle 7 d20 Fantasy RPG
I like it, I think the adventure books will be worth reading. But at the end of the day I personally don't like the D&D/d20 ruleset, so I don't have much interest in the core books (the one exception might be the Monster Manual because some new inspiration on that front is usually not a bad thin...
- Tue Mar 21, 2023 11:54 am
- Forum: 4th Edition
- Topic: Questions about Lore and rules of Warhammer
- Replies: 3
- Views: 576
Re: Questions about Lore and rules of Warhammer
That depends on what you mean by 'Fast-burning fuel' If you mean something combustible/explosive approaching gasoline or rocket fuel, then I would say no. If you mean something a bit slower like tar/pitch/bitumen/natural petroleum then I would say yes (dependent on rarity). Regarding Shroud of Invis...
- Wed Mar 15, 2023 1:50 pm
- Forum: 4th Edition
- Topic: Lustria is out!
- Replies: 12
- Views: 1294
Re: Lustria is out!
It looks interesting, but I think there's far too much devoted to making Lizardmen PCs and not enough for me to feel like I can run an adventure in Lustria without pulling in a lot of non-WFRP sources. How I feel about this book depends a lot on whether I'm taking a perspective of WFRP 4e taken on i...
- Sat Mar 04, 2023 9:28 am
- Forum: Sigmar’s Tavern
- Topic: Does anyone have a link to this old thread on Strike To Stun?
- Replies: 3
- Views: 558
Re: Does anyone have a link to this old thread on Strike To Stun?
In the Graeme Davis blog post, he's talking about Gideon's historical research, all of which can be found on Gideon's blog: https://awesomeliesblog.wordpress.com/
- Thu Mar 02, 2023 6:15 am
- Forum: Sigmar’s Tavern
- Topic: Brainstorming how to adapt a one-shot.
- Replies: 3
- Views: 566
Re: Brainstorming how to adapt a one-shot.
The short question is how to adapt the concept of Walkie Talkies and/or a radio into WFRP?
- Wed Mar 01, 2023 10:53 am
- Forum: Sigmar’s Tavern
- Topic: Brainstorming how to adapt a one-shot.
- Replies: 3
- Views: 566
Brainstorming how to adapt a one-shot.
So I was watching this: https://www.youtube.com/watch?v=2KYqA7a_uZo
Anyone willing to help me brainstorm about adapting this to WFRP to play as a oneshot?
Anyone willing to help me brainstorm about adapting this to WFRP to play as a oneshot?
- Tue Feb 07, 2023 7:38 am
- Forum: 4th Edition
- Topic: Need input for nemesis' last words
- Replies: 9
- Views: 1060
Re: Need input for nemesis' last words
"Curses, foiled again!"
"At last, the nightmare is over."
"The curse... is now yours... to deal with."
"Thank you."
"When you see me again, I will even more powerful."
"At last, the nightmare is over."
"The curse... is now yours... to deal with."
"Thank you."
"When you see me again, I will even more powerful."
- Wed Jan 25, 2023 7:40 am
- Forum: 2nd Edition
- Topic: Putting Dex back into 2nd ed
- Replies: 3
- Views: 754
Re: Putting Dex back into 2nd ed
I think I meant Aiming, but you are absolutely correct.
- Thu Jan 19, 2023 8:44 am
- Forum: 2nd Edition
- Topic: Putting Dex back into 2nd ed
- Replies: 3
- Views: 754
Re: Putting Dex back into 2nd ed
First off, you need to define what is Dex vs what is Ag. Perhaps Dex is "fine motor skills" whereas Ag is more "gross body movement". Secondly, you're going to need to re-categorize what skills fall under which attribute. For example, does the RangedCombat skill now require Dex i...
- Fri Nov 25, 2022 7:20 pm
- Forum: Sigmar’s Tavern
- Topic: PC participation in mass combat
- Replies: 4
- Views: 1142
Re: PC participation in mass combat
I'll flesh this out a bit later if needed. KotL, have you checked out Ben Scerri's Tides of War fan-supplement? Even if you don't use it verbatim, his list of Moments of Heroism is VERY handy. This is heavily drawn from my years of experience playing WFB, but here goes. Definitions: A troop or soldi...
- Sat Nov 12, 2022 6:06 pm
- Forum: 4th Edition
- Topic: Stevedore - Dirty Fighting but no Melee (Brawling)?
- Replies: 9
- Views: 1723
Re: Stevedore - Dirty Fighting but no Melee (Brawling)?
Is it odd that Stevedore's don't get access to Melee(Brawling) as a career skill? Yes.
But given the Non-Career Advances box at the top of page 48, I don't see what the big hang up is.
But given the Non-Career Advances box at the top of page 48, I don't see what the big hang up is.