Search found 91 matches
- Sat Oct 25, 2025 4:24 am
- Forum: 4th Edition
- Topic: Starting the TEW campaign - questions
- Replies: 4
- Views: 4286
Re: Starting the TEW campaign - questions
It's been a while since I started this thread. In the meantime we've had our first session - didn't accomplish much yet, the idea was more to give the players a bit of an idea of who their PCs are and where they are. We started with a fair in Backersdorf, which gave me an opportunity to have Dr ...
- Wed Oct 15, 2025 1:06 pm
- Forum: 2nd Edition
- Topic: New combat system - where are the snags?
- Replies: 3
- Views: 1244
Re: New combat system - where are the snags?
I think that I'll be skipping the random hit locations, and with that the armour value for specific body parts. IIRC, WFRP2 gives an option for a generic (that is, not body location-bound) armour, and I'll start with that.
It's a partly new group, and I'd like to see how narrative combat will work ...
It's a partly new group, and I'd like to see how narrative combat will work ...
- Wed Oct 15, 2025 4:16 am
- Forum: 2nd Edition
- Topic: New combat system - where are the snags?
- Replies: 3
- Views: 1244
New combat system - where are the snags?
We just started a new TEW campaign last Friday. No big fights yet, so I have some time to tamper with the rules :-)
I mainly want to change the order of combat, and the number of attacks you can make. I'd also like to have a more narrative combat, where players have room to describe their actions ...
I mainly want to change the order of combat, and the number of attacks you can make. I'd also like to have a more narrative combat, where players have room to describe their actions ...
- Sun Sep 21, 2025 3:32 pm
- Forum: 4th Edition
- Topic: Does a character without Swim just... drown? (RAW)
- Replies: 12
- Views: 38388
Re: Does a character without Swim just... drown? (RAW)
Yes, that's indeed exactly why I've wrote that “it is like if it was an advanced skill”, as you've undoubtedly noticed.
The moving rules on swimming of the 1st edition's rule book make clear that “[o]nly characters with the Swim skill can swim”, which is exactly what the latter editions called an ...
- Sat Sep 20, 2025 10:07 am
- Forum: 4th Edition
- Topic: Starting the TEW campaign - questions
- Replies: 4
- Views: 4286
Re: Starting the TEW campaign - questions
Yeah, I used Luisa’s Curse before. That campaign went south quickly, by the way, when early in DotR the PCs decided to attack the party boat with drunk nobles who wanted to search the PC’s boat for more booze. As a result most of that adventure was skipped, and instead the PCs had to break out of a ...
- Wed Sep 17, 2025 2:41 pm
- Forum: 4th Edition
- Topic: Starting the TEW campaign - questions
- Replies: 4
- Views: 4286
Starting the TEW campaign - questions
I'm starting a new TEW campaign. Second time I'm going to; the first one was about ten years ago, and fizzled out somewhere after the PCs saved Middenheim.
Anyway, new try. Trying fourth edition this time. Starting differently, and I have a question for the public.
The campaign will start with the ...
Anyway, new try. Trying fourth edition this time. Starting differently, and I have a question for the public.
The campaign will start with the ...
- Wed Sep 17, 2025 2:23 pm
- Forum: 4th Edition
- Topic: Does a character without Swim just... drown? (RAW)
- Replies: 12
- Views: 38388
Re: Does a character without Swim just... drown? (RAW)
FWIW: I just looked at second edition, and Swim is a basic skill there.
Yes I saw that too, very few days ago :)
It is like if it was an advanced skill in the first edition, and it is an advanced skill in the fourth.
It is a basic skill in the second.
I don't know for the third.
There were ...
- Sun Sep 14, 2025 9:57 am
- Forum: 4th Edition
- Topic: Does a character without Swim just... drown? (RAW)
- Replies: 12
- Views: 38388
Re: Does a character without Swim just... drown? (RAW)
FWIW: I just looked at second edition, and Swim is a basic skill there.
- Sun Sep 14, 2025 2:50 am
- Forum: 4th Edition
- Topic: Does a character without Swim just... drown? (RAW)
- Replies: 12
- Views: 38388
Re: Does a character without Swim just... drown? (RAW)
I would favour something simple such as the intervention of a wandering dog to save the adventurer, and the venue just after of his master or of his mistress, from the village or related to the village. It would impact less the setting than generating out of the hat a giant turtle on the village ...
- Fri Sep 05, 2025 3:42 pm
- Forum: 4th Edition
- Topic: Does a character without Swim just... drown? (RAW)
- Replies: 12
- Views: 38388
Re: Does a character without Swim just... drown? (RAW)
Yes, a character without an advance in an advanced skill will automatically fail a test in that skill. The first question, however, is not what happens then, but whether the GM should call for a skill test. Not saying that he shouldn’t, just that calling for tests shouldn’t be an automatism.
The ...
The ...
- Mon Jul 21, 2025 4:18 am
- Forum: Sigmar’s Tavern
- Topic: Marienburg and the Vloedmuur
- Replies: 0
- Views: 122001
Marienburg and the Vloedmuur
I’m having holiday in Zeeland right now - a part of the Netherlands that was hit by a severe flooding seventy-two years ago, when a combination of high tides and a northernly storm made the seawater rise to record levels which the dikes could not withstand. They collapsed, sea water flowed onto the ...
- Wed Jul 09, 2025 6:20 am
- Forum: 3rd Edition
- Topic: Teach me about the career tags system
- Replies: 12
- Views: 431465
Re: Teach me about the career tags system
Yeah, this is sort of what I had in mind.
The past few days, however, I have become a bit worried about how difficult this would make it for the players. With the career entry/exit system, when they finish a career, they can easily see what their choices are. When dropping that in favour of a ...
The past few days, however, I have become a bit worried about how difficult this would make it for the players. With the career entry/exit system, when they finish a career, they can easily see what their choices are. When dropping that in favour of a ...
- Mon Jun 30, 2025 4:07 am
- Forum: 3rd Edition
- Topic: Teach me about the career tags system
- Replies: 12
- Views: 431465
Re: Teach me about the career tags system
Careers by class were already there in WFRP1, where you had separate career tables for warriors, rogues, academics and rangers. Second edition did away with that, but back then, I came up with character backgrounds in Liber Fanatica I. And that got picked up in the career compendium; there you have ...
- Sat Jun 28, 2025 2:26 pm
- Forum: 3rd Edition
- Topic: Teach me about the career tags system
- Replies: 12
- Views: 431465
Re: Teach me about the career tags system
What I noticed with the tag system (going from the fanmade summary of WFRP3 careers that I found somewhere on the internet):
* Some things are strange. Like the career 'wizard' not having the keyword 'wizard'. Or keywords that are only used for one career; 'watcher', 'sword master', 'ritual dancer ...
* Some things are strange. Like the career 'wizard' not having the keyword 'wizard'. Or keywords that are only used for one career; 'watcher', 'sword master', 'ritual dancer ...
- Sat Jun 28, 2025 1:55 pm
- Forum: 3rd Edition
- Topic: Teach me about the career tags system
- Replies: 12
- Views: 431465
Re: Teach me about the career tags system
One change I would like to see in the Career Tag system is "typed tags". For example, the priest career would have the Religion<<any>> tag. If a PC becomes a Priest of Morr, it would be filled in with Religion<<Morr>> this would help facilitate a move into Knight of the Raven or Temple Guard (of a ...
- Sat Jun 28, 2025 3:43 am
- Forum: 2nd Edition
- Topic: Number of career entries and exits
- Replies: 11
- Views: 362057
Re: Number of career entries and exits
Great. As you can see in that other thread, my thoughts on the tags / keywords for, as I called them, restricted career paths, have evolved a bit now. Let's end the discussion about keywords instead of a career entry/exit system in this thread, and continue that in the thread I opened in the Third ...
- Sat Jun 28, 2025 3:35 am
- Forum: 3rd Edition
- Topic: Teach me about the career tags system
- Replies: 12
- Views: 431465
Re: Teach me about the career tags system
That is actually something I was thinking long time ago when I was still playing WFRP2. My idea was maybe three tags/traits. One would be tier/level, other general category (Warrior, Ranger...) of the career, and then one more specific category (wilderness, water, urban...).
The main good reason ...
The main good reason ...
- Wed Jun 25, 2025 2:40 pm
- Forum: 3rd Edition
- Topic: Teach me about the career tags system
- Replies: 12
- Views: 431465
Teach me about the career tags system
Let me say up front that I don’t play third edition, and have no intention of doing so.
Instead, I am working on a document with all the 250 careers of second edition, with some extra attributes, and I ran into problems when trying to streamline the entries and exits for those careers (see thread ...
Instead, I am working on a document with all the 250 careers of second edition, with some extra attributes, and I ran into problems when trying to streamline the entries and exits for those careers (see thread ...
- Wed Jun 25, 2025 2:16 pm
- Forum: 2nd Edition
- Topic: Number of career entries and exits
- Replies: 11
- Views: 362057
Re: Number of career entries and exits
I did indeed miss that the careers have entry requirements next to the tags.
Perhaps a mix is possible. Keep career entries, but instead of specific careers, give entry requirements in the form of tags. So to enter the Sea Captain career, tou need to have ‘waterline’ and ‘intermediate’ somewhere ...
Perhaps a mix is possible. Keep career entries, but instead of specific careers, give entry requirements in the form of tags. So to enter the Sea Captain career, tou need to have ‘waterline’ and ‘intermediate’ somewhere ...
- Tue Jun 24, 2025 2:02 pm
- Forum: 2nd Edition
- Topic: Number of career entries and exits
- Replies: 11
- Views: 362057
Re: Number of career entries and exits
Oh, but I do appreciate your explaining how the system works. And going through that list of careers I found the PDF for, it looks like there are some subtleties n the system that are not explicitly laid out in the rules. Like the ‘iron breaker’ or ‘slayer’ tags to indicate a very specific and ...
