Search found 79 matches
- Mon Jun 30, 2025 4:07 am
- Forum: 3rd Edition
- Topic: Teach me about the career tags system
- Replies: 7
- Views: 113
Re: Teach me about the career tags system
Careers by class were already there in WFRP1, where you had separate career tables for warriors, rogues, academics and rangers. Second edition did away with that, but back then, I came up with character backgrounds in Liber Fanatica I. And that got picked up in the career compendium; there you have ...
- Sat Jun 28, 2025 2:26 pm
- Forum: 3rd Edition
- Topic: Teach me about the career tags system
- Replies: 7
- Views: 113
Re: Teach me about the career tags system
What I noticed with the tag system (going from the fanmade summary of WFRP3 careers that I found somewhere on the internet): * Some things are strange. Like the career 'wizard' not having the keyword 'wizard'. Or keywords that are only used for one career; 'watcher', 'sword master', 'ritual dancer'....
- Sat Jun 28, 2025 1:55 pm
- Forum: 3rd Edition
- Topic: Teach me about the career tags system
- Replies: 7
- Views: 113
Re: Teach me about the career tags system
One change I would like to see in the Career Tag system is "typed tags". For example, the priest career would have the Religion<<any>> tag. If a PC becomes a Priest of Morr, it would be filled in with Religion<<Morr>> this would help facilitate a move into Knight of the Raven or Temple Gu...
- Sat Jun 28, 2025 3:43 am
- Forum: 2nd Edition
- Topic: Number of career entries and exits
- Replies: 10
- Views: 1759
Re: Number of career entries and exits
Great. As you can see in that other thread, my thoughts on the tags / keywords for, as I called them, restricted career paths, have evolved a bit now. Let's end the discussion about keywords instead of a career entry/exit system in this thread, and continue that in the thread I opened in the Third E...
- Sat Jun 28, 2025 3:35 am
- Forum: 3rd Edition
- Topic: Teach me about the career tags system
- Replies: 7
- Views: 113
Re: Teach me about the career tags system
That is actually something I was thinking long time ago when I was still playing WFRP2. My idea was maybe three tags/traits. One would be tier/level, other general category (Warrior, Ranger...) of the career, and then one more specific category (wilderness, water, urban...). The main good reason to...
- Wed Jun 25, 2025 2:40 pm
- Forum: 3rd Edition
- Topic: Teach me about the career tags system
- Replies: 7
- Views: 113
Teach me about the career tags system
Let me say up front that I don’t play third edition, and have no intention of doing so. Instead, I am working on a document with all the 250 careers of second edition, with some extra attributes, and I ran into problems when trying to streamline the entries and exits for those careers (see thread ht...
- Wed Jun 25, 2025 2:16 pm
- Forum: 2nd Edition
- Topic: Number of career entries and exits
- Replies: 10
- Views: 1759
Re: Number of career entries and exits
I did indeed miss that the careers have entry requirements next to the tags. Perhaps a mix is possible. Keep career entries, but instead of specific careers, give entry requirements in the form of tags. So to enter the Sea Captain career, tou need to have ‘waterline’ and ‘intermediate’ somewhere in ...
- Tue Jun 24, 2025 2:02 pm
- Forum: 2nd Edition
- Topic: Number of career entries and exits
- Replies: 10
- Views: 1759
Re: Number of career entries and exits
Oh, but I do appreciate your explaining how the system works. And going through that list of careers I found the PDF for, it looks like there are some subtleties n the system that are not explicitly laid out in the rules. Like the ‘iron breaker’ or ‘slayer’ tags to indicate a very specific and restr...
- Sun Jun 22, 2025 9:06 am
- Forum: 2nd Edition
- Topic: Number of career entries and exits
- Replies: 10
- Views: 1759
Re: Number of career entries and exits
Second edition had these different levels of advanced careers as well, there it just wasn't named explicitly. There were basic careers, advanced careers which you could reach from those basic careers, and then what I named 'very advanced careers', which could not be reached directly from a basic car...
- Sat Jun 14, 2025 8:50 am
- Forum: 2nd Edition
- Topic: Number of career entries and exits
- Replies: 10
- Views: 1759
Re: Number of career entries and exits
I quite like the 'interconnected mess', by which someone from a rural background could end up in a city-based or seafaring career. I just don't like that so many careers have exits to the same few other ones. The concept of career tags sounds interesting (although I have no idea how it works in 3rd)...
- Thu Jun 05, 2025 8:15 am
- Forum: 2nd Edition
- Topic: Number of career entries and exits
- Replies: 10
- Views: 1759
Number of career entries and exits
As I've told in another thread (Putting Dex back in 2nd ed), I put all the careers, official ones and fan careers, in one document - and added Dexterity and Perception as attributes. That brought a problem with it. You probably know that the career entries and exits in the Career Compendium (which h...
- Mon Mar 24, 2025 8:32 am
- Forum: 4th Edition
- Topic: SL house rule
- Replies: 4
- Views: 6992
Re: SL house rule
With levels of success, if you simply take the first digit of the roll (or first digit +1), you have the same probability distribution as with the official method. It may have a small psychological disadvantage - with the official rule, the lower you roll, the better, with this adaptation you have t...
- Fri Mar 08, 2024 5:42 am
- Forum: 4th Edition
- Topic: Self-made Adventure I'd Like Thoughts On
- Replies: 1
- Views: 9295
Re: Self-made Adventure I'd Like Thoughts On
Hi, I have a bit of trouble with this adventure. First with the setting and the names. Stirsflal, Knott Smaart - they don't sound very Warhammery or Stirlandery to me. Also, Stirsflal is a tiny village of no importance, but still there live halflings and dwarfs there (or at least their children). Gi...
- Wed Jan 24, 2024 2:28 am
- Forum: 2nd Edition
- Topic: Putting Dex back into 2nd ed
- Replies: 6
- Views: 29966
Re: Putting Dex back into 2nd ed
A year later, but I now have a booklet with more than 250 careers (all careers from the Compendium, plus twenty-four fan-made ones), with Dexterity and Perception as added attributes. Careers are a bit less balanced now. I changed the attribute for a few skills, deleted Perception as a skill, since ...
- Tue Aug 15, 2023 4:03 am
- Forum: Sigmar’s Tavern
- Topic: City maps
- Replies: 1
- Views: 12208
City maps
I don't know if you already knew them, but I just found an artist who created several city maps for places in the Empire. All under Creative Commons. See https://www.deviantart.com/planjanusza/gallery
- Wed Jan 25, 2023 2:34 am
- Forum: 2nd Edition
- Topic: Putting Dex back into 2nd ed
- Replies: 6
- Views: 29966
Re: Putting Dex back into 2nd ed
Secondly, you're going to need to re-categorize what skills fall under which attribute. For example, does the RangedCombat skill now require Dex instead of Ag? Or 50% of each? I would say that ranged combat is covered by Ballistic Skill :-) But I agree with your main point, that it will need some w...
- Thu Aug 18, 2022 12:59 am
- Forum: 4th Edition
- Topic: Flying combat
- Replies: 6
- Views: 12208
Re: Flying combat
Generally, levitation is not flying. You just rise above the ground, but cannot swoop or move otherwise. This would give the much more mobile carrion an advantage in combat. But it depends on whether the elf levitated before, and what you allowed then. Does the elf have a bow? That would give him lo...
- Sun Aug 07, 2022 3:07 pm
- Forum: Sigmar’s Tavern
- Topic: Pirates of the Reik
- Replies: 14
- Views: 33652
Re: Pirates of the Reik
Anyway, back to piracy: Or should I assume pirates just intercept barges in rowing boats, when possible, grab as much as they can, get back to the bank, and carry their boat somewhere safe and/or hidden? I think that that would be the most likely form of river piracy. A bit like modern day piracy on...
- Sun Aug 07, 2022 3:02 pm
- Forum: Sigmar’s Tavern
- Topic: Pirates of the Reik
- Replies: 14
- Views: 33652
Re: Pirates of the Reik
You would have locks to overcome a difference in height. If that difference is too large, you would have a series of locks. These don’t have to be close to each other, but they are part of the same system. For instance, the Julianakanaal in the Netherlands runs parallel to the river Meuse (‘Maas’ in...
- Wed Aug 03, 2022 7:21 am
- Forum: Sigmar’s Tavern
- Topic: TOBCON IV 2022
- Replies: 18
- Views: 53024
Re: TOBCON IV 2022
The Long Way Home GM: Wim After a disastrous attempt to recapture Karak Ghard from the goblin occupiers, your unit has been separated from the withdrawing dwarven army. To get back to civilisation, you’ll have to travel through enemy territory deep under the mountain. An adventure for up to six dwa...