Search found 32 matches

by mormegil
Wed Aug 14, 2019 12:32 am
Forum: WFRP 4th Edition
Topic: Origins of the Gods.
Replies: 25
Views: 329

Re: Origins of the Gods.

I am not sure that Godhood in Warhammer is the same as other RPGs. One of the essential parts of Godhood is to provide divine power and/or magic to their followers. The Ancestor Gods do not provide any kind of magic for the Dwarves, which appears to be the most secular society. They seem to venerate...
by mormegil
Sat Jul 06, 2019 3:18 am
Forum: WFRP 4th Edition
Topic: Enemy Within Volume Two announced! (And a gamemaster screen's too!)
Replies: 22
Views: 1554

Re: Enemy Within Volume Two announced! (And a gamemaster screen's too!)

I would like to see an expansion of the Middenland area, rather than being stuck only in Middenheim. Keep in mind that although the Companion might give an overview of MIddenland, that does not mean that the adventure book will not showcase Middenheim. After all Bogenhafen will be part of Adventure ...
by mormegil
Thu Jul 04, 2019 3:42 am
Forum: Fan-made Material
Topic: Fairy-Feller's Masterstroke: Introduction
Replies: 3
Views: 282

Re: Fairy-Feller's Masterstroke: Introduction

Nice background, would be interested to know some connections you are making like the Azyr stone and the wind from Sylvania.
by mormegil
Wed Jul 03, 2019 3:20 am
Forum: WFRP 4th Edition
Topic: Official WFRP FAQ
Replies: 26
Views: 1754

Re: Official WFRP FAQ

One year and still people are crying about shields. I suggest to make a disclaimer noting all the things that each members abhors in 4th and how they individually fixed them. Thus, any new member can find solutions for his own problems.

And hopefully we can move on.
by mormegil
Sun Jun 30, 2019 3:18 am
Forum: WFRP 4th Edition
Topic: Official WFRP FAQ
Replies: 26
Views: 1754

Re: Official WFRP FAQ

Shields just need more effort to become even more effective.
by mormegil
Tue Jun 25, 2019 2:41 am
Forum: WFRP 4th Edition
Topic: Enemy Within Volume Two announced! (And a gamemaster screen's too!)
Replies: 22
Views: 1554

Re: Enemy Within Volume Two announced! (And a gamemaster screen's too!)

I feel they have a policy not to introduce a new title, before the preorder of the previous product has opened.
by mormegil
Thu May 30, 2019 8:26 am
Forum: WFRP 4th Edition
Topic: Criticals
Replies: 43
Views: 3037

Re: Criticals

Still Bleeding is the condition that you can stop faster, with just a bandage. Its not as overwhelming as it was before.

Cap, how many rounds a normal fight of equal numbers takes you?
by mormegil
Thu May 30, 2019 7:57 am
Forum: WFRP 4th Edition
Topic: TEW Remastered - Collectors Edition Preorder!
Replies: 7
Views: 799

Re: TEW Remastered - Collectors Edition Preorder!

As is, seem too expensive.
by mormegil
Sat May 25, 2019 2:26 am
Forum: WFRP 4th Edition
Topic: Melee (Parry) and Shields
Replies: 53
Views: 3749

Re: Melee (Parry) and Shields

So I know there was a long and controversial thread about this on StS, but has there been any clarification on how the Melee (Parry) skill and shields work? If parrying with an off-hand weapon is -20% without the skill, but you can parry anyway with your main weapon at no penalty, why take the Parr...
by mormegil
Sun May 19, 2019 7:11 am
Forum: WFRP 4th Edition
Topic: Melee (Parry) and Shields
Replies: 53
Views: 3749

Re: Melee (Parry) and Shields

If you are defending and have an AP 2 shield in your offhand, your options are: With Melee (Basic) skill: 1. Roll using main hand weapon. Gain +1 SL (Defensive). 0APs. 2. Roll using offhand shield. Gain +1 SL (Defensive). 2APs. -20% on Melee (Basic) test. If you have the Melee (Parry) skill you can...
by mormegil
Thu May 16, 2019 2:28 pm
Forum: WFRP 4th Edition
Topic: Melee (Parry) and Shields
Replies: 53
Views: 3749

Re: Melee (Parry) and Shields

If you are defending and have an AP 2 shield in your offhand, your options are: With Melee (Basic) skill: 1. Roll using main hand weapon. Gain +1 SL (Defensive). 0APs. 2. Roll using offhand shield. Gain +1 SL (Defensive). 2APs. -20% on Melee (Basic) test. If you have the Melee (Parry) skill you can ...
by mormegil
Mon May 06, 2019 3:49 am
Forum: WFRP 4th Edition
Topic: Errata
Replies: 11
Views: 1621

Re: Errata

Just for the info, PDF has been updated to include the Errata.
by mormegil
Sat Mar 30, 2019 4:48 am
Forum: WFRP 4th Edition
Topic: Levelling up NPCs
Replies: 3
Views: 565

Re: Levelling up NPCs

I use +10, +20 adds as per the nature of adversary. For example melee combatants gain a boost to WS - T - WP. In addition, I make use of some traits like Champion, Big etc.

I do not bother much about skills, with minor exceptions.
by mormegil
Tue Mar 12, 2019 3:08 am
Forum: WFRP 4th Edition
Topic: The Enemy Within to come...
Replies: 41
Views: 2694

Re: The Enemy Within to come...

Plus, it seems that they will add more skaven into it.
by mormegil
Wed Mar 06, 2019 8:08 am
Forum: WFRP 4th Edition
Topic: Rules
Replies: 4
Views: 930

Re: Rules

Ok now I got exactly what you are saying about strike to stun. For me it seems again to make sense. If you enter into a room and with a hit you stun a person it would give great advantage to you. On the other hand, the second roll is a characteristic vs a skill and there are many odds that you may l...
by mormegil
Wed Mar 06, 2019 1:30 am
Forum: WFRP 4th Edition
Topic: Rules
Replies: 4
Views: 930

Re: Rules

1) From the description of the Talent I do not see how it gives double advantage. The hit + condition should count as one or you will start having problems with Critical Hits also. In addition, most of the people from what I read limit advantage up to Initiative Bonus. 2) Shooting a large opponent s...
by mormegil
Mon Mar 04, 2019 2:19 am
Forum: WFRP 4th Edition
Topic: If looks could kill
Replies: 18
Views: 2435

Re: If looks could kill

With outnumbering rules and using dodge to defend, I cannot see how this monster can pile up in advantage. It defends itself from attacks with its agility only.
by mormegil
Sun Mar 03, 2019 1:28 am
Forum: WFRP 4th Edition
Topic: If looks could kill
Replies: 18
Views: 2435

Re: If looks could kill

Clever use of fortune and resolve can strip any creature of advantage.
by mormegil
Tue Feb 26, 2019 7:10 am
Forum: WFRP 4th Edition
Topic: Rough Nights & Hard Days
Replies: 21
Views: 4162

Re: Rough Nights & Hard Days

I expect next month to come in pdf.
by mormegil
Tue Feb 19, 2019 5:59 am
Forum: WFRP 4th Edition
Topic: WFRP 4 analysis
Replies: 94
Views: 11127

Re: WFRP 4 analysis

that's not how 4th solved whiffing with opposed rolls. they solved whiffing by removing the ability to apply multiple layers of failure to an attack and forcing it into a single opposed roll for each attack. instead of an attack being successfull if it hits AND if it isn't parried AND if it isn't d...