Search found 24 matches

by mormegil
Sat May 25, 2019 2:26 am
Forum: WFRP 4th Edition
Topic: Melee (Parry) and Shields
Replies: 21
Views: 457

Re: Melee (Parry) and Shields

So I know there was a long and controversial thread about this on StS, but has there been any clarification on how the Melee (Parry) skill and shields work? If parrying with an off-hand weapon is -20% without the skill, but you can parry anyway with your main weapon at no penalty, why take the Parr...
by mormegil
Sun May 19, 2019 7:11 am
Forum: WFRP 4th Edition
Topic: Melee (Parry) and Shields
Replies: 21
Views: 457

Re: Melee (Parry) and Shields

If you are defending and have an AP 2 shield in your offhand, your options are: With Melee (Basic) skill: 1. Roll using main hand weapon. Gain +1 SL (Defensive). 0APs. 2. Roll using offhand shield. Gain +1 SL (Defensive). 2APs. -20% on Melee (Basic) test. If you have the Melee (Parry) skill you can...
by mormegil
Thu May 16, 2019 2:28 pm
Forum: WFRP 4th Edition
Topic: Melee (Parry) and Shields
Replies: 21
Views: 457

Re: Melee (Parry) and Shields

If you are defending and have an AP 2 shield in your offhand, your options are: With Melee (Basic) skill: 1. Roll using main hand weapon. Gain +1 SL (Defensive). 0APs. 2. Roll using offhand shield. Gain +1 SL (Defensive). 2APs. -20% on Melee (Basic) test. If you have the Melee (Parry) skill you can ...
by mormegil
Mon May 06, 2019 3:49 am
Forum: WFRP 4th Edition
Topic: Errata
Replies: 11
Views: 940

Re: Errata

Just for the info, PDF has been updated to include the Errata.
by mormegil
Sat Mar 30, 2019 4:48 am
Forum: WFRP 4th Edition
Topic: Levelling up NPCs
Replies: 3
Views: 282

Re: Levelling up NPCs

I use +10, +20 adds as per the nature of adversary. For example melee combatants gain a boost to WS - T - WP. In addition, I make use of some traits like Champion, Big etc.

I do not bother much about skills, with minor exceptions.
by mormegil
Tue Mar 12, 2019 3:08 am
Forum: WFRP 4th Edition
Topic: The Enemy Within to come...
Replies: 9
Views: 883

Re: The Enemy Within to come...

Plus, it seems that they will add more skaven into it.
by mormegil
Wed Mar 06, 2019 8:08 am
Forum: WFRP 4th Edition
Topic: Rules
Replies: 4
Views: 568

Re: Rules

Ok now I got exactly what you are saying about strike to stun. For me it seems again to make sense. If you enter into a room and with a hit you stun a person it would give great advantage to you. On the other hand, the second roll is a characteristic vs a skill and there are many odds that you may l...
by mormegil
Wed Mar 06, 2019 1:30 am
Forum: WFRP 4th Edition
Topic: Rules
Replies: 4
Views: 568

Re: Rules

1) From the description of the Talent I do not see how it gives double advantage. The hit + condition should count as one or you will start having problems with Critical Hits also. In addition, most of the people from what I read limit advantage up to Initiative Bonus. 2) Shooting a large opponent s...
by mormegil
Mon Mar 04, 2019 2:19 am
Forum: WFRP 4th Edition
Topic: If looks could kill
Replies: 17
Views: 1292

Re: If looks could kill

With outnumbering rules and using dodge to defend, I cannot see how this monster can pile up in advantage. It defends itself from attacks with its agility only.
by mormegil
Sun Mar 03, 2019 1:28 am
Forum: WFRP 4th Edition
Topic: If looks could kill
Replies: 17
Views: 1292

Re: If looks could kill

Clever use of fortune and resolve can strip any creature of advantage.
by mormegil
Tue Feb 26, 2019 7:10 am
Forum: WFRP 4th Edition
Topic: Rough Nights & Hard Days
Replies: 21
Views: 2721

Re: Rough Nights & Hard Days

I expect next month to come in pdf.
by mormegil
Tue Feb 19, 2019 5:59 am
Forum: WFRP 4th Edition
Topic: WFRP 4 analysis
Replies: 88
Views: 5894

Re: WFRP 4 analysis

that's not how 4th solved whiffing with opposed rolls. they solved whiffing by removing the ability to apply multiple layers of failure to an attack and forcing it into a single opposed roll for each attack. instead of an attack being successfull if it hits AND if it isn't parried AND if it isn't d...
by mormegil
Tue Feb 19, 2019 3:06 am
Forum: WFRP 4th Edition
Topic: WFRP 4 analysis
Replies: 88
Views: 5894

Re: WFRP 4 analysis

When you make many rolls (as you do in combat) Opposed Tests work fine, and this is also why WFRP4 has solved the whiffiness of WFRP2- that's not how 4th solved whiffing with opposed rolls. they solved whiffing by removing the ability to apply multiple layers of failure to an attack and forcing it ...
by mormegil
Mon Feb 18, 2019 2:26 am
Forum: WFRP 4th Edition
Topic: WFRP 4 analysis
Replies: 88
Views: 5894

Re: WFRP 4 analysis

How many out of combat opposed rolls are needed as per your experience Cap? I mean in which situations you would use opposed rolls?
by mormegil
Tue Feb 12, 2019 3:52 am
Forum: WFRP 4th Edition
Topic: WFRP 4 analysis
Replies: 88
Views: 5894

Re: WFRP 4 analysis

OK, now I got what you mean about the +20. From my experience with WFRP, players always asked me about any modifier for the roll. This was the case in all editions due to the easy, hard, etc. of the surrounding circumstances. To make the treatment of advantage more universal you can make it work lik...
by mormegil
Mon Feb 11, 2019 2:13 am
Forum: WFRP 4th Edition
Topic: WFRP 4 analysis
Replies: 88
Views: 5894

Re: WFRP 4 analysis

The unopposed +20%, from what I read, applies only in combat. I do not see the use of it in skills. In skills, DM may change the percentage due to circumstances.
by mormegil
Mon Feb 04, 2019 6:52 am
Forum: WFRP 4th Edition
Topic: WFRP 4 analysis
Replies: 88
Views: 5894

Re: WFRP 4 analysis

Concering MPs, you could just count them in a similar way as Wounds, ex 2xIntB+WPB
by mormegil
Wed Jan 30, 2019 5:24 am
Forum: WFRP 4th Edition
Topic: Errata
Replies: 11
Views: 940

Errata

is out :D
by mormegil
Sun Jan 27, 2019 3:45 am
Forum: WFRP 4th Edition
Topic: Rough Nights & Hard Days
Replies: 21
Views: 2721

Re: Rough Nights & Hard Days

Just noticed that miniature market moved this title for June, which kind of makes more sense.