Search found 33 matches

by makrellen
Sat Feb 02, 2019 12:48 pm
Forum: WFRP 2nd Edition
Topic: Questions about Rough Night at the Three Feathers
Replies: 10
Views: 2054

Re: Questions about Rough Night at the Three Feathers

I absolutely love this scenario - I must have run it at least 3 times by now :-) One word of advise: Make a simple timeline on a piece of paper with just the headlines of each event. There are so many things happening at the same time that it's super easy to forget one event. And don't be surprised ...
by makrellen
Sat Feb 02, 2019 12:32 pm
Forum: WFRP 4th Edition
Topic: WFRP 4 analysis
Replies: 94
Views: 15351

Re: WFRP 4 analysis

As someone who doesn’t have fourth edition, I’d like to know why you couldn’t compensate the advantage of elves and dwarfs at chargen with extra XP for the less advantaged races. So either you choose an elf, or you choose a human and get 600 XP extra to spend on skills and advances. Also - in 4th e...
by makrellen
Fri Feb 01, 2019 3:11 am
Forum: WFRP 4th Edition
Topic: WFRP 4 analysis
Replies: 94
Views: 15351

Re: WFRP 4 analysis

I've run WFRP4e once, and it was fun. I like the system more or less, and if you like 2e I think 4e's material is easily converted back, at least compared to 3e. Skills work better in 4e than 2e - where a Perception Skill check without the skill gives a PC about a 10-20% chance of success. Advantag...
by makrellen
Fri Feb 01, 2019 2:03 am
Forum: WFRP 4th Edition
Topic: WFRP 4 analysis
Replies: 94
Views: 15351

Re: WFRP 4 analysis

I generally agree with everything you wrote - thanks for taking the time to spell this out. There are 5 things in particular that made 4th ed a dealbraker for me: Loads of special rules and exceptions in weapon qualities Loads of special rules and exceptions in monster traits Loads of special rules ...
by makrellen
Sun Jan 27, 2019 12:40 am
Forum: WFRP 1st Edition
Topic: Fate points and critical hits
Replies: 13
Views: 2570

Re: Fate points and critical hits

I usually let the situation play out in full, and then allow the players to sacrifice Fate points to change the outcome for their character. I've played systems where there were mechanics like 'Inspiration' that allowed players to spend points to change or influence outcomes in mid-flight, but I've...
by makrellen
Fri Jan 18, 2019 4:41 am
Forum: WFRP 1st Edition
Topic: Fate points and critical hits
Replies: 13
Views: 2570

Re: Fate points and critical hits

Right now I am leaning towards keeping critical hits persistent but flatten out the critical curve (so that you get more critical hits that maim and cause bleeding but less sudden death) and making sure that characters don´t die from a butched surgery roll. So essentially: You can´t avoid the effect...
by makrellen
Fri Jan 18, 2019 4:38 am
Forum: WFRP 1st Edition
Topic: Fate points and critical hits
Replies: 13
Views: 2570

Re: Fate points and critical hits

In my games spending a Fate Point voids the roll and PCs are simply knocked out or otherwise taken out of action. Players are required to create some reason why they avoided the death blow -- slipped on a rock, a miraculous bird flew by at just the right moment, the sun reflected off armor at just ...
by makrellen
Fri Jan 18, 2019 3:59 am
Forum: WFRP 1st Edition
Topic: Fate points and critical hits
Replies: 13
Views: 2570

Re: Fate points and critical hits

I've played wfrp since 2006. I've always seen PCs killed by 9+ critics of more rarely blood loss, but the blood loss critics with no loss of any body part... I know, it seems impossible :D I never decided what I was going to do with critics that take apart body parts. Probably today I would go with...
by makrellen
Thu Jan 17, 2019 9:27 am
Forum: WFRP 1st Edition
Topic: Fate points and critical hits
Replies: 13
Views: 2570

Fate points and critical hits

So after playing 1st and 2nd ed for many years I recently realized something about Fate points that has bugged me at the back of my brain... I have always ruled that players could use a Fate point to avoid death. As in - if you get hit by a critical hit then you resolve it and if it means death then...
by makrellen
Wed Jan 16, 2019 5:11 am
Forum: WFRP 1st Edition
Topic: Endeavours from 4th ed
Replies: 10
Views: 1973

Re: Endeavours from 4th ed

Gideon wrote:
Wed Jan 16, 2019 2:42 am
You might also be interested in the downtime system I developed for WFRP1:

https://awesomeliesblog.wordpress.com/2 ... e-omnibus/
Wow - that´s amazing! There is a wealth of bits to be mined there for sure - thanks!
by makrellen
Tue Jan 15, 2019 4:04 am
Forum: WFRP 1st Edition
Topic: Endeavours from 4th ed
Replies: 10
Views: 1973

Re: Endeavours from 4th ed

Just adding that the idea is to have an Endeavours phase between every adventure, and to limit the number to 3 even if that downtime is longer than three weeks. Central to the concept is also the random events that not only provide spice (inspiration) on what your character is doing during downtime...
by makrellen
Tue Jan 15, 2019 2:02 am
Forum: Den of Tzeentch
Topic: Welcome!
Replies: 48
Views: 6991

Re: Welcome!

Hi - and thank you so much for setting this up!

Now we just need a link to an archived version of StS and we are good to go.
by makrellen
Tue Jan 15, 2019 1:51 am
Forum: WFRP 1st Edition
Topic: Endeavours from 4th ed
Replies: 10
Views: 1973

Endeavours from 4th ed

So I am no big fan of 4th edition - except for the endeavors. That is just a stroke of brilliance! It fits so perfectly into the Warhammer world. Since I will be launching a new 1st ed campaign later this year I decided to convert endeavors over to 1st edition. I put them in a google sheet - so for ...