Search found 54 matches

by Jackdays
Wed Sep 18, 2019 12:12 pm
Forum: Sigmar’s Tavern
Topic: End Times: Nagash - the 'Good'
Replies: 3
Views: 1633

Re: End Times: Nagash - the 'Good'

I liked The Return of Nagash. I think the entire plot was pretty good and grim (novel itself was, well good, not great). Story is off course more than the novel - GW sourcebook gives much more details. But, even it was beginning of the end, it was interesting. And it would work as part of history, w...
by Jackdays
Sun Sep 08, 2019 11:08 am
Forum: WFRP 1st Edition
Topic: Contradiction?
Replies: 17
Views: 5825

Re: Contradiction?

I think the basic idea is, that you can change and move between the careers, with few limits. But it also should be logical move and there should be some reason, and make sense in the narrative - as you said. The main idea is important here, not exact words found from the book. - You can always end ...
by Jackdays
Sun Sep 08, 2019 8:57 am
Forum: WFRP 1st Edition
Topic: Contradiction?
Replies: 17
Views: 5825

Re: Contradiction?

If we have the same page numbers read from page 92 under Changing Careers , Breaking Careers , Moving Into No-Scheme Careers . And also from page 94 under Advanced Careers : "... These Advanced careers are not available to newly created player characters, but must be attained through completing a Ba...
by Jackdays
Sun Sep 08, 2019 7:54 am
Forum: WFRP 1st Edition
Topic: Contradiction?
Replies: 17
Views: 5825

Re: Contradiction?

Character may change to any Basic Career at anytime (start again). But, if you want to advance to any Advanced Careers, then you need to complete your previous career fully. It would be more logical, that if you start again, it would cost little more, than finishing fully a career. Here is a house r...
by Jackdays
Sun Aug 18, 2019 10:56 am
Forum: Sigmar’s Tavern
Topic: Mapping Grenzstadt (WIP - feedback wanted)
Replies: 14
Views: 3492

Re: Mapping Grenzstadt (WIP - feedback wanted)

Jackdays: What does the "a/b/c" and associated numbers stand for? It makes sense for the garrison to have suffered (and not having been replenished, as the Averland provincial army took the brunt of the invasion), but I don't see anything indicating the the Greenskins ever got to the town itself in...
by Jackdays
Sun Aug 18, 2019 6:04 am
Forum: Sigmar’s Tavern
Topic: Mapping Grenzstadt (WIP - feedback wanted)
Replies: 14
Views: 3492

Re: Mapping Grenzstadt (WIP - feedback wanted)

Back to population numbers. Grenzstadt population on Sigmar's Heirs is: pop: 2520 (Town) wealth: 3 (agriculture, cattle) Garrison/Militia: 20a, 60b, 160c Villages of Buch (pop 92) and Dorfbach (pop 45) close. Now, population number could have been much higher before the Third Black Fire Pass conflic...
by Jackdays
Wed Aug 14, 2019 12:49 pm
Forum: WFRP 4th Edition
Topic: The Enemy Within to come...
Replies: 41
Views: 12375

Re: The Enemy Within to come...

Arthurian Bretonnia is the official Bretonnia, and that is what we will get. I doubt, that license even allows to change it radically. But, like Capitaneus Fractus did mention, if the writers really want to go deeper and darker, and create little more corrupt Bretonnia, that is also possible with ri...
by Jackdays
Wed Aug 14, 2019 12:31 pm
Forum: Sigmar’s Tavern
Topic: Mapping Grenzstadt (WIP - feedback wanted)
Replies: 14
Views: 3492

Re: Mapping Grenzstadt (WIP - feedback wanted)

Is the WFRP3 adventure your playing Black Fire Pass: A Guide to Adventures on the Fringe of the Empire or Journey to Black Fire Pass ? My information is mostly based on those. Sigmar's Heirs (WFRP2) gives Grenzstadt population of 2520. I would say most population numbers are lower than before the wa...
by Jackdays
Thu Aug 08, 2019 12:08 pm
Forum: WFRP 4th Edition
Topic: The Enemy Within to come...
Replies: 41
Views: 12375

Re: The Enemy Within to come...

WFRP3 TEW is great campaign, but totally different than original TEW . It just uses the same name. This new one, WFRP4 TEW , is pure remake. Updates probably many things there and there (with new fluff, that wasn't there 30 years ago). But, probably keeps the story pretty much the same - until the ...
by Jackdays
Thu Aug 08, 2019 11:41 am
Forum: WFRP 4th Edition
Topic: Post-TEW plans
Replies: 12
Views: 3420

Re: Post-TEW plans

This sounds interesting. With that type of campaign they can publish new (updated) sourcebook for Marienburg, and beyond that, finally go for something new: Albion and New World -sourcebooks (Lizardmen, Elves, Norse, Dark Elves…) Sourcebooks about various nations and species would still be good some...
by Jackdays
Thu Aug 01, 2019 1:16 am
Forum: Sigmar’s Tavern
Topic: Undead (vampires) in Old World
Replies: 11
Views: 2923

Re: Undead (vampires) in Old World

The Crescent Moon sure seems like some Vampire place from True Blood. 8-) But, again it was invented so long ago - it doesn't fit that well in Warhammer fluff. I would rule same what Orin J said before - For public it just seems strange unique place, with weird reputation. But, truth is, that it is ...
by Jackdays
Tue Jul 30, 2019 7:59 am
Forum: Sigmar’s Tavern
Topic: New campaign: Oldenhaller contract aka Boardwalk Empire
Replies: 6
Views: 1944

Re: New campaign: Oldenhaller contract aka Boardwalk Empire

Haven't done anything similar, but that is interesting idea and gives interesting possibilities to expand. So, basically there would be some sort of prohibition era going on in the Empire. And, Nuln (former capital) is pretty easy going and pretty big city (maybe biggest that time?). Other possibili...
by Jackdays
Tue Jul 09, 2019 12:49 pm
Forum: WFRP 4th Edition
Topic: New Careers?
Replies: 40
Views: 10676

Re: New Careers?

Cubicle focus seems to be in adventures & campaigns currently (this is off course not bad). But, that why I was hoping little more "bigger" core rulebook, with more famous careers. I'm pretty sure there will eventually start become regional and species sourcebooks, which will present these missing c...
by Jackdays
Tue May 21, 2019 9:12 am
Forum: Sigmar’s Tavern
Topic: Ahalt the Drinker
Replies: 11
Views: 3648

Re: Ahalt the Drinker

Wissenland local Gods: Ahalt (Hunt, Fertility and Sacrifice) Interesting is the Sacrifice part mentioned… Brutal, wild god. Violent hunts (no mercy), wild sex, and commands blood sacrifices. Even not Chaos-God, but maybe "evil" or so "neutral", that feels mercy is for the weak. Primitive instincts, ...
by Jackdays
Sat Apr 20, 2019 4:54 am
Forum: WFRP 2nd Edition
Topic: Riding hell for leather, possible house rules?
Replies: 15
Views: 7194

Re: Riding hell for leather, possible house rules?

Yeah, I read about endurance riders. Hundred miles is a lot of ground, but not super fast. Was thinking of True Grit, Cogburn killing the horse getting the girl to a doctor. Interwebses say a horse can gallop for three miles. Change to canter, and you can go fifteen (with a few short pauses). Durin...
by Jackdays
Sat Apr 20, 2019 4:45 am
Forum: Sigmar’s Tavern
Topic: Warhammer novels, and short stories
Replies: 54
Views: 16857

Re: Warhammer novels, and short stories

I think that's the correct order. I wonder if Mr Yeovil (Kim Newman) could one day be persuaded to write some more Warhammer stories. Probably not in the World-That-Was, as it was destroyed... It has huge possibilities to write more stories before The End Times, but GW probably focuses now all the ...
by Jackdays
Fri Apr 19, 2019 1:49 am
Forum: WFRP 2nd Edition
Topic: Riding hell for leather, possible house rules?
Replies: 15
Views: 7194

Re: Riding hell for leather, possible house rules?

Well, if endurance rides could ride like 50 to 100 miles per day, so pretty long (with good horses). I think the speed is important here too. How fast do you push the mount? I'm not anyway expert with horses. Don't know how much they can be pushed. But, maybe penalty to Wounds each hour - 1 automati...
by Jackdays
Fri Apr 19, 2019 1:24 am
Forum: Sigmar’s Tavern
Topic: Return of the Lichemaster
Replies: 10
Views: 3818

Re: Return of the Lichemaster

I think too, that it was good adventure. Changes over the years: 1) La Maisontaal moved much more north. In The End Times maps it seems to be next to River Grismerie and much more north from Montfort and Axe Bite Pass. But, it is not first time places move in Warhammer Lore. And maybe it is new loca...
by Jackdays
Sun Apr 07, 2019 12:26 pm
Forum: Sigmar’s Tavern
Topic: Toll/Tax to enter a city
Replies: 3
Views: 1683

Re: Toll/Tax to enter a city

On City of Chaos (Middenheim, WFRP1) it was grown-a-leg. This does sound little harsh, as 2cg could be two months pay for Peasant and even rich farmers months pay. It was for visitors. For example local farmers didn't have to pay. Never did really get, how did they prove, that they were local ? Peas...
by Jackdays
Sat Apr 06, 2019 1:12 am
Forum: Sigmar’s Tavern
Topic: StS is no more
Replies: 10
Views: 3591

Re: StS is no more

Sad news, even we have been waiting for this for a long time…

Thank you for all the years.

And let's continue Warhammer discussions on this forum. Hopefully even more fans finds this.