Search found 54 matches

by Jackdays
Mon Mar 04, 2019 8:19 am
Forum: WFRP 2nd Edition
Topic: Offical ogre suppliment?
Replies: 4
Views: 3782

Re: Offical ogre suppliment?

Andy's document was published in Black Library site during WFRP2. I think it is pretty (semi-)official. It is good document about Ogres. If you really want more about Ogres, then WFB: Ogre sourcebooks… If you can find them somewhere.
by Jackdays
Wed Feb 20, 2019 1:17 am
Forum: WFRP 2nd Edition
Topic: Crossing 2E with Zweihander, looking for advise!
Replies: 3
Views: 3155

Re: Crossing 2E with Zweihander, looking for advise!

There is a lot careers in WFRP2. That is part why they started to become too similar. I would have started probably tryin to "fix" Basic Careers first. Then move forward to next Tier and so on. Many careers are handled just giving re-roll possibility to main skill(s)… I also like ZWEIHÄNDERs Drawbac...
by Jackdays
Sun Feb 17, 2019 1:48 am
Forum: WFRP 2nd Edition
Topic: Crossing 2E with Zweihander, looking for advise!
Replies: 3
Views: 3155

Re: Crossing 2E with Zweihander, looking for advise!

This is really good.

One of the WFRP2 weak points were, that Careers could have used more unique Talents (like in ZWEIHÄNDER). Some start to be too much the same. Also, others are missing some sort of "edge" that defines, that this careers is specialist in some field.
by Jackdays
Sun Feb 17, 2019 1:42 am
Forum: WFRP 2nd Edition
Topic: NDM: vampire generation
Replies: 2
Views: 2824

Re: NDM: vampire generation

I think those Vampiric careers are usable in both methods. And you can also use other careers, that might suit. I like Night's Dark Masters and that it gives possibility to make Vampires with more details. I don't know why Vampires are usually given just "some" stats. It's like these generic stats f...
by Jackdays
Sun Feb 17, 2019 1:35 am
Forum: WFRP 2nd Edition
Topic: Greenskin Shamans
Replies: 5
Views: 3309

Re: Greenskin Shamans

Check out my site - WFRP2 Rules - Codex Greenskins

That might give more ideas, careers to make Greenskins more powerful...etc.

Kalevala Hammer - WFRP2 Rules
by Jackdays
Sun Jan 20, 2019 7:47 am
Forum: WFRP 4th Edition
Topic: Stunning and Knockout
Replies: 10
Views: 4003

Re: Stunning and Knockout

Thank you all for interesting points. In these types of games it's usually better not to go too realistic - that's part of the fun too, that you can do certain things. Like make that classical karate hit to the neck and knock somebody down 8-) But, games balance is important. I'm still not sure is m...
by Jackdays
Sat Jan 19, 2019 4:48 am
Forum: WFRP 4th Edition
Topic: Starter set
Replies: 8
Views: 4243

Re: Starter set

mormegil wrote:
Tue Jan 15, 2019 7:47 am
As per Andy Law, we expect two maps, one for the province and one for the city.
Maps are ready for download, if you have PDF version too. Looks nice 8-)
by Jackdays
Sat Jan 19, 2019 2:26 am
Forum: WFRP 4th Edition
Topic: Stunning and Knockout
Replies: 10
Views: 4003

Re: Stunning and Knockout

It already is. Crits to the head very often cause Stunned or Unconscious conditions. An untrained brawler would make KO by accident (ie a Crit). Seems realistic to me. True, but when do you score Critical? What if you just want to knock someone down, not really hack poor person to pieces. In this s...
by Jackdays
Fri Jan 18, 2019 7:12 am
Forum: WFRP 4th Edition
Topic: Stunning and Knockout
Replies: 10
Views: 4003

Re: Stunning and Knockout

Couldn't you simply give the Pummel quality to fists when trained in Brawling? Yes. That would cover trained hand to hand fighters. Otherwise same rules. But, should the possibility to Stun still be available to everyone? That is partly the idea of this rule, mostly it is to make stunning possible ...
by Jackdays
Mon Jan 14, 2019 11:48 am
Forum: WFRP 4th Edition
Topic: Street Fighting
Replies: 4
Views: 2295

Re: Street Fighting

macd21 wrote:
Mon Jan 14, 2019 8:29 am
It was renamed Dirty Fighting.
Ok. Too bad… Would have liked to see also some "Clean Brawling" skill too - martial arts, boxing...etc.
by Jackdays
Sun Jan 13, 2019 3:39 am
Forum: WFRP 4th Edition
Topic: Stunning and Knockout
Replies: 10
Views: 4003

Re: Stunning and Knockout

Feedback: two things make me wonder if this isn't a 2E rule. 1) The Aim action? You can attack using your action and take -20 to the roll to do a called shot. Perhaps that's what you meant? (The 2e Aim was a half action that gave a general +10 bonus. Sure it could be useful to offset the head shot ...
by Jackdays
Sun Jan 13, 2019 1:57 am
Forum: WFRP 4th Edition
Topic: Stunning and Knockout
Replies: 10
Views: 4003

Stunning and Knockout

This idea started originally from Capnzapp topic about Strike to Stun Talent. I didn't like WFRP4 Stun rules, so I decided to add something. I think the possibility to Stun someone should be available to everyone, not just Pummel quality (which are pretty limited in weapons). It's just how easy (or ...
by Jackdays
Sun Jan 13, 2019 1:20 am
Forum: WFRP 4th Edition
Topic: Street Fighting
Replies: 4
Views: 2295

Street Fighting

Has there been any mention of Street Fighting Talent anywhere? Found from Racketeer, Level 2. And what bonuses it gives (or should give)?
by Jackdays
Mon Jan 07, 2019 11:35 am
Forum: Den of Tzeentch
Topic: Welcome!
Replies: 59
Views: 23225

Re: Welcome!

Hello! And thank you - Nice to be here, Chuck.