Search found 270 matches

by CapnZapp
Sat Jan 12, 2019 4:45 am
Forum: Den of Tzeentch
Topic: Feedback
Replies: 48
Views: 84545

Re: Feedback

My feedback:

Oh the orange!
by CapnZapp
Thu Jan 10, 2019 7:02 am
Forum: 4th Edition
Topic: Zapp's house rules collection
Replies: 13
Views: 23038

Re: Zapp's house rules collection

As for Resolve points - actually it took five sessions before anyone used one, so it's only recently the issue of replenishing them came up! At this rate I certainly won't replenish them every two or three sessions. After all you can't have more points than situations in which to spend them, or fear...
by CapnZapp
Thu Jan 10, 2019 7:00 am
Forum: 4th Edition
Topic: Zapp's house rules collection
Replies: 13
Views: 23038

Re: Zapp's house rules collection

If there are many opinions on armour and criticals I think it is best to start a separate thread. Other bits and pieces: - I have scrapped the "ambitions" and whatnot of the rulebook. That is, you're supposed to continuously set up goals, and when you meet them, you gain bonus xp (and rega...
by CapnZapp
Wed Jan 09, 2019 4:47 am
Forum: 4th Edition
Topic: 2E style Characteristic and Skill Improvement XP Costs in 4E
Replies: 0
Views: 6840

2E style Characteristic and Skill Improvement XP Costs in 4E

Here's an alternative that makes purchasing advances for experience points more simple and elegant. https://i.imgur.com/A6NR0bP.png * Each Advance is +5% (not +1) * Costs for Characteristics and Skills use the same, vastly simplified, table * To find the cost of a Characteristics Advance, use your t...
by CapnZapp
Wed Jan 09, 2019 2:30 am
Forum: 4th Edition
Topic: Starter set
Replies: 8
Views: 13423

Re: Starter set

Your question makes me guess you think the included scenario is the make or break component here. So let me ask: why wouldn't you run it? Because your group is veteran? The starter set is meant to jump start a WFRP4 campaign. You get pregenerated characters (each with opinions on all other pregens),...
by CapnZapp
Tue Jan 08, 2019 4:25 am
Forum: Den of Tzeentch
Topic: Welcome!
Replies: 61
Views: 111981

Re: Welcome!

Jadrax wrote: Mon Jan 07, 2019 11:20 am Insert welcome text here.
I concur! :)
by CapnZapp
Tue Jan 08, 2019 3:22 am
Forum: 4th Edition
Topic: Zapp's house rules collection
Replies: 13
Views: 23038

Re: Zapp's house rules collection

There remains one big issue of contention: the way armour can negate critical hits. This makes armour MUCH more beneficial than in any previous edition (I've played, that is). We simply do not find it any fun to have a rule that makes it insanity to go without armor. In all our campaigns, going with...
by CapnZapp
Tue Jan 08, 2019 3:21 am
Forum: 4th Edition
Topic: Zapp's house rules collection
Replies: 13
Views: 23038

Zapp's house rules collection

Crude Handweapons A new weapon category containing simple clubs, short or dented swords, hand axes, ... add any less good handweapon to this category: unwieldy, unbalanced, poorly maintained or simply worthless handweapons. Crude handweapon Price: 1/- Damage: +SB+3 (This allows you to equip riff-ra...
by CapnZapp
Tue Jan 08, 2019 2:26 am
Forum: 2nd Edition
Topic: Zapp's House Rules
Replies: 6
Views: 15056

Re: Zapp's House Rules

Another board, another thread... This is the same 2009 version previously posted at Strike to Stun, and FFG's now-defunct v2 forums before that (and the Black Industries house rules subforum before that). There are no changes in the last decade ;) although I will list errata here as found by feedbac...
by CapnZapp
Tue Jan 08, 2019 2:18 am
Forum: 2nd Edition
Topic: Zapp's House Rules
Replies: 6
Views: 15056

Zapp's House Rules

After several years of games mastering v2, I have made a few PDFs with WFRP house rules, including shilling-based pricelists, tweaked weapon lists, skills, and more...

Download the zip-file from here:
https://yadi.sk/d/JWIurFC4iHfq7

If you have any comment or question, feel free to post here. :)