Search found 62 matches

by makrellen
Mon Feb 17, 2020 8:53 am
Forum: Sigmar’s Tavern
Topic: Nurgle cults - what defines them?
Replies: 32
Views: 39701

Re: Nurgle cults - what defines them?

I had no idea that Nurgle drew inspiration from a Mesopotamian god - that's good info. I usually like to make my Warhammer lore as close to real-life history as possible so that is a good way to get inspired.

Thanks!
by makrellen
Mon Feb 17, 2020 6:44 am
Forum: Sigmar’s Tavern
Topic: Nurgle cults - what defines them?
Replies: 32
Views: 39701

Re: Nurgle cults - what defines them?

I am so stealing the "initiation gets you infected but staying in the cult will keep it supressed". Great idea - thanks!

And I will definitely also have a tragic spin on my cult - the leader is plotting his own and Nulns destruction through opening a portal for Nurgle himself.
by makrellen
Mon Feb 17, 2020 4:34 am
Forum: Sigmar’s Tavern
Topic: Nurgle cults - what defines them?
Replies: 32
Views: 39701

Re: Nurgle cults - what defines them?

I like the idea about believing that the disease is the cure in itself (maybe to eternal life? Or bringing loved ones back?).

Good stuff - thanks!
by makrellen
Mon Feb 17, 2020 2:29 am
Forum: Sigmar’s Tavern
Topic: Nurgle cults - what defines them?
Replies: 32
Views: 39701

Nurgle cults - what defines them?

I am looking for inspiration for a Nurgle cult in my game.

What drives them? What would a member be before joining? How would they recruit?

Pointers to official material is great but I would rather hear how you have defined them in your games.
by makrellen
Sun Feb 16, 2020 10:12 am
Forum: 1st Edition
Topic: Critical hits and fumbles
Replies: 3
Views: 12004

Critical hits and fumbles

So in the original 1st ed critical hits only occurred when a creature is down to 0 wounds. But Apocryhpa now introduced critical fumbles if you roll a double over your skill level (and charts for that as well). I recently saw a post (I think from Andy Law) that he was introducing critical hits on do...
by makrellen
Fri Feb 07, 2020 11:40 am
Forum: 4th Edition
Topic: Combat example
Replies: 119
Views: 124169

Re: Combat example

One of my issues isn't with the game necessarily, it's with the posters here. All of the "4th sucks, go back and play 2nd!". My response is PLEASE DO! and leave this section to discuss 4th. I think it is absolutely fair to expect people to be constructive (with every edition regardless of...
by makrellen
Thu Feb 06, 2020 7:32 am
Forum: 4th Edition
Topic: Combat example
Replies: 119
Views: 124169

Re: Combat example

Andy Law just posted an article on his own blog where he shows how to build NPC´s (an Orc): https://lawhammer.blogspot.com/2020/02/lets-build-some-wfrp-orcs.html?fbclid=IwAR0ylfh0dAPrgxe7j_K_lf8Tdu-fZU8bxngkrlRJWtmJ7qg0SdlU21y5qR4 I think it speaks volumes that you have to do all the work of adding ...
by makrellen
Mon Jan 27, 2020 6:22 am
Forum: 4th Edition
Topic: Combat example
Replies: 119
Views: 124169

Re: Combat example

And just for reference - this is quoted from discord: Andy Law17.01.2020 @Emperor Jaalib (he/him) I have no issue with not using certain rules, even if I was involved with a book where they are presented. That's what the Optional Rules are for, after all (it's hard-coded into WFRP4). Indeed, one of ...
by makrellen
Mon Jan 27, 2020 2:05 am
Forum: 4th Edition
Topic: Combat example
Replies: 119
Views: 124169

Re: Combat example

From Andy Law's post it sounds to me like the 'toolbox' approach they took was fully intended, they had specific reasons for doing it (whether one agrees with them or not), and thus this approach was not simply 'laziness' as you say. However it also sounds like he had a much bigger description of h...
by makrellen
Thu Jan 16, 2020 12:15 pm
Forum: 1st Edition
Topic: Endeavours from 4th ed
Replies: 10
Views: 24450

Re: Endeavours from 4th ed

I'm fascinated by these rules. Has anyone successfully employed them? I am (not surprisingly) using them in my current campaign. They work really well for us - it makes all those side quests really easy to handle (let's find out what this potion does, I would like to seek out someone to teach me th...
by makrellen
Mon Dec 23, 2019 4:35 am
Forum: 4th Edition
Topic: Combat example
Replies: 119
Views: 124169

Re: Combat example

”add skills as necessary” it’s exactly what you needed to do in previous editions. In 1st ed a dwarf fighter with good equipment, enough E and support from a half decent wizard could solo a major demon with barely a scratch... He would wade through scores of standard beastmen to the point where you...
by makrellen
Mon Dec 23, 2019 1:48 am
Forum: 4th Edition
Topic: Combat example
Replies: 119
Views: 124169

Re: Combat example

Monster stats in the rule book do leave a lot to work on for the GM. I really don't see it as a problem however. It's part of the job. Bumping the stats of a minotaur isn't hard. Finding new monster ideas isn't hard. Adjusting an encounter to the strength of your party isn't hard. You get the hang ...
by makrellen
Fri Dec 13, 2019 11:53 pm
Forum: 4th Edition
Topic: Can you use the 4e Starter Set rules to run a full campaign?
Replies: 1
Views: 3348

Re: Can you use the 4e Starter Set rules to run a full campaign?

I love Warhammer. Have since the early 1e days. It's my favorite setting by far. Thing is, I'm not crazy about the rules. Never have been. My group and I like "lite" rules. We find the WH too crunchy for us. So one of us asked if we could use the Starter Set rules, which seem to be "...
by makrellen
Mon Dec 09, 2019 11:17 am
Forum: 4th Edition
Topic: unbalanced races
Replies: 61
Views: 66443

Re: unbalanced races

It’s not just +25% to a roll, it’s +25% to a roll you failed. This greatly increases its value. When the human fumbles, or miscasts, or just plain fails an important roll, he can use a fortune point. The elf is generally shit out of luck. In most sessions the elf is going to succeed slightly more o...
by makrellen
Mon Dec 09, 2019 2:32 am
Forum: 4th Edition
Topic: unbalanced races
Replies: 61
Views: 66443

Re: unbalanced races

I don’t understand how you’re getting such a power discrepancy between elf and human characters, unless they’re different careers. The difference is 10% on most tests, and the humans get fortune and resolve. IME there really isn’t much of a difference. This is unfortunately a common misconception a...
by makrellen
Tue Nov 19, 2019 1:59 am
Forum: 2nd Edition
Topic: Dogs of War: WFRP Weapons vs WFB Weapons
Replies: 14
Views: 19993

Re: Dogs of War: WFRP Weapons vs WFB Weapons

Wouldn't it be easier to use 1st ed stats together with WFB? As far as I recall there was even a WFB to WFRP conversion table in the rule book for 1st ed.
by makrellen
Sat Nov 09, 2019 8:57 am
Forum: 2nd Edition
Topic: Adjusting the Initiate career
Replies: 8
Views: 19117

Re: Adjusting the Initiate career

Personally I prefer 1st editions approach where they don’t have spells in the initiate career but gain access to 1st level spells as soon as they become priests. It makes the field more even in late careers but still underlines the whole “you are just a servant who happens to be religious “ aspect i...
by makrellen
Fri Nov 01, 2019 2:52 am
Forum: 4th Edition
Topic: Enemy in Shadows: Thoughts and reactions
Replies: 51
Views: 59456

Re: Enemy in Shadows: Thoughts and reactions

I think that a start date is pretty important for GM´s since seasons change and that can affect things like travel (which is a big factor in TEW as far as I remember). So at least you would be aware that if you place the campaign in a different season then you might have to adjust timelines etc. lat...
by makrellen
Sun Aug 11, 2019 5:49 am
Forum: 1st Edition
Topic: House Rules
Replies: 5
Views: 11254

Re: House Rules

Since i had a few hours where i was waiting around, i decided to rifle through the StS forums and gather what house rules i could find concise enough to understand posted there into a text file. i've put them together as lazily as i can, but they have the original poster's names attached. I had a l...
by makrellen
Tue Jul 30, 2019 10:38 pm
Forum: Sigmar’s Tavern
Topic: New campaign: Oldenhaller contract aka Boardwalk Empire
Replies: 6
Views: 8840

Re: New campaign: Oldenhaller contract aka Boardwalk Empire

you know, banning alcohol would just make the entire dwarf community in the empire criminals. i doubt the karaks would respect it either. there's an interesting political twist, the road wardens trying to nail smugglers while desperately trying not to cause a political nightmare with the empire's m...