My feedback:
Oh the orange!
Search found 270 matches
- Sat Jan 12, 2019 4:45 am
- Forum: Den of Tzeentch
- Topic: Feedback
- Replies: 48
- Views: 87311
- Thu Jan 10, 2019 7:02 am
- Forum: 4th Edition
- Topic: Zapp's house rules collection
- Replies: 13
- Views: 23504
Re: Zapp's house rules collection
As for Resolve points - actually it took five sessions before anyone used one, so it's only recently the issue of replenishing them came up! At this rate I certainly won't replenish them every two or three sessions. After all you can't have more points than situations in which to spend them, or fear...
- Thu Jan 10, 2019 7:00 am
- Forum: 4th Edition
- Topic: Zapp's house rules collection
- Replies: 13
- Views: 23504
Re: Zapp's house rules collection
If there are many opinions on armour and criticals I think it is best to start a separate thread. Other bits and pieces: - I have scrapped the "ambitions" and whatnot of the rulebook. That is, you're supposed to continuously set up goals, and when you meet them, you gain bonus xp (and rega...
- Wed Jan 09, 2019 4:47 am
- Forum: 4th Edition
- Topic: 2E style Characteristic and Skill Improvement XP Costs in 4E
- Replies: 0
- Views: 6937
2E style Characteristic and Skill Improvement XP Costs in 4E
Here's an alternative that makes purchasing advances for experience points more simple and elegant. https://i.imgur.com/A6NR0bP.png * Each Advance is +5% (not +1) * Costs for Characteristics and Skills use the same, vastly simplified, table * To find the cost of a Characteristics Advance, use your t...
- Wed Jan 09, 2019 2:30 am
- Forum: 4th Edition
- Topic: Starter set
- Replies: 8
- Views: 13714
Re: Starter set
Your question makes me guess you think the included scenario is the make or break component here. So let me ask: why wouldn't you run it? Because your group is veteran? The starter set is meant to jump start a WFRP4 campaign. You get pregenerated characters (each with opinions on all other pregens),...
- Tue Jan 08, 2019 4:25 am
- Forum: Den of Tzeentch
- Topic: Welcome!
- Replies: 61
- Views: 117932
- Tue Jan 08, 2019 3:22 am
- Forum: 4th Edition
- Topic: Zapp's house rules collection
- Replies: 13
- Views: 23504
Re: Zapp's house rules collection
There remains one big issue of contention: the way armour can negate critical hits. This makes armour MUCH more beneficial than in any previous edition (I've played, that is). We simply do not find it any fun to have a rule that makes it insanity to go without armor. In all our campaigns, going with...
- Tue Jan 08, 2019 3:21 am
- Forum: 4th Edition
- Topic: Zapp's house rules collection
- Replies: 13
- Views: 23504
Zapp's house rules collection
Crude Handweapons A new weapon category containing simple clubs, short or dented swords, hand axes, ... add any less good handweapon to this category: unwieldy, unbalanced, poorly maintained or simply worthless handweapons. Crude handweapon Price: 1/- Damage: +SB+3 (This allows you to equip riff-ra...
- Tue Jan 08, 2019 2:26 am
- Forum: 2nd Edition
- Topic: Zapp's House Rules
- Replies: 6
- Views: 15998
Re: Zapp's House Rules
Another board, another thread... This is the same 2009 version previously posted at Strike to Stun, and FFG's now-defunct v2 forums before that (and the Black Industries house rules subforum before that). There are no changes in the last decade ;) although I will list errata here as found by feedbac...
- Tue Jan 08, 2019 2:18 am
- Forum: 2nd Edition
- Topic: Zapp's House Rules
- Replies: 6
- Views: 15998
Zapp's House Rules
After several years of games mastering v2, I have made a few PDFs with WFRP house rules, including shilling-based pricelists, tweaked weapon lists, skills, and more...
Download the zip-file from here:
https://yadi.sk/d/JWIurFC4iHfq7
If you have any comment or question, feel free to post here.
Download the zip-file from here:
https://yadi.sk/d/JWIurFC4iHfq7
If you have any comment or question, feel free to post here.