Career Specific Traits Homebrew
Posted: Sun Jul 14, 2019 8:08 pm
Hey again everyone!
Looking a little quiet over here in ol'2nd Edtion Town! I was going to just add this to my old post but figured I'd see if any old timers are still breathing over here.
I posted several months ago about some homebrew I was working on and wanted to show it again now that it's all complete! I have this over on the Warhammer Fantasy Reddit also.
https://docs.google.com/document/d/1XVq ... sp=sharing
The (not so) TLDR is that I love Zweihander but chose to keep playing 2nd Edition. There were a lot of things in Zweihander though that I wanted to bring over, one of which being the Career Perks. As anyone who plays 2nd Edition knows there are well over 200 careers in the game, and a LOT of them are so similar in advancements that you probably wouldn’t even know the difference between several of them if the names got swapped. Applying what I saw in Zweihander I added a unique trait to EVERY SINGLE CAREER. That’s every career in the Compendium and the random Chaos careers in the Tome of Corruption just in case somebody goes down that path. Some that worked I took from Zweihander and alllll the others I came up with after months of careful deliberation.
Now I obviously have a lot of other homebrew stuff going on which some of these you might notice don’t really make sense in plain vanilla 2nd Edition, such as the references to Order and Chaos Alignments (another thing from Zweihander I’ve adapted), and I’ve changed magic to be done with just Channeling Tests (since everything else in Warhammer is done with d100 tests except magic for some strange reason). But you should find most things are workable in Vanilla 2nd Edition with very few changes and the few changes that would have to be made shouldn’t be hard to make.
As far as testing goes I’ve played through a one year long campaign with these in effect and then am currently in another 3 month long campaign now using these traits and I have to say that so far the feedback from my players has been really great, they love them and it seems to do exactly what I wanted them to do, which is give careers a special something that when you were playing as them you really felt like you were specialized in that job, whatever it may be.
One thing I saw last time I posted this was some concerns about balance since there is no limit to how many careers you can hop between in 2nd Edition. Other than experience of course. To remedy this I would advise to maybe make this cost 100xp itself as another thing to purchase, but I haven’t had this issue and honestly if you have players who would meta game in such a way that they would change careers every 200 xp just to rack up these traits then 1: I’m flattered, and 2: You should probably just start saying no at some point there.
I did this all just for my games at home here but I figured if it interests even one other person out there then I might as well post it here and see what you guys think. Other than working in some potential Drawbacks for more Advanced Careers this list should be 100% complete and done. That said, obviously if you have any suggestions or things you think should change, I’m all ears and would love to discuss things back and forth!
Thanks for taking the time to read!
Looking a little quiet over here in ol'2nd Edtion Town! I was going to just add this to my old post but figured I'd see if any old timers are still breathing over here.
I posted several months ago about some homebrew I was working on and wanted to show it again now that it's all complete! I have this over on the Warhammer Fantasy Reddit also.
https://docs.google.com/document/d/1XVq ... sp=sharing
The (not so) TLDR is that I love Zweihander but chose to keep playing 2nd Edition. There were a lot of things in Zweihander though that I wanted to bring over, one of which being the Career Perks. As anyone who plays 2nd Edition knows there are well over 200 careers in the game, and a LOT of them are so similar in advancements that you probably wouldn’t even know the difference between several of them if the names got swapped. Applying what I saw in Zweihander I added a unique trait to EVERY SINGLE CAREER. That’s every career in the Compendium and the random Chaos careers in the Tome of Corruption just in case somebody goes down that path. Some that worked I took from Zweihander and alllll the others I came up with after months of careful deliberation.
Now I obviously have a lot of other homebrew stuff going on which some of these you might notice don’t really make sense in plain vanilla 2nd Edition, such as the references to Order and Chaos Alignments (another thing from Zweihander I’ve adapted), and I’ve changed magic to be done with just Channeling Tests (since everything else in Warhammer is done with d100 tests except magic for some strange reason). But you should find most things are workable in Vanilla 2nd Edition with very few changes and the few changes that would have to be made shouldn’t be hard to make.
As far as testing goes I’ve played through a one year long campaign with these in effect and then am currently in another 3 month long campaign now using these traits and I have to say that so far the feedback from my players has been really great, they love them and it seems to do exactly what I wanted them to do, which is give careers a special something that when you were playing as them you really felt like you were specialized in that job, whatever it may be.
One thing I saw last time I posted this was some concerns about balance since there is no limit to how many careers you can hop between in 2nd Edition. Other than experience of course. To remedy this I would advise to maybe make this cost 100xp itself as another thing to purchase, but I haven’t had this issue and honestly if you have players who would meta game in such a way that they would change careers every 200 xp just to rack up these traits then 1: I’m flattered, and 2: You should probably just start saying no at some point there.
I did this all just for my games at home here but I figured if it interests even one other person out there then I might as well post it here and see what you guys think. Other than working in some potential Drawbacks for more Advanced Careers this list should be 100% complete and done. That said, obviously if you have any suggestions or things you think should change, I’m all ears and would love to discuss things back and forth!
Thanks for taking the time to read!