Aethyric Armour spell

The enemy lurks in shadows
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FitFitNitMin
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Joined: Wed Feb 17, 2021 8:49 am

Aethyric Armour spell provides 1AP to each location of caster. Can the AP be increased for each 2SL by overcasting or is this not possible for a Touch Spell?
Ayantis
Posts: 16
Joined: Fri Sep 11, 2020 2:31 pm

Short answer - no.

Long:
Normally a wizard can increase Range, AoE, Targets or Duration of the spell by its initial value listed in the spell.
Some spells have additional options in the spell description.

Since Additional AP is none of the default Overcast options, and it is not listed as an extra Overcast option, the wizard cannot increase AP of that spell by any means according the RAW.

You can increase its Duration as an Overcast option, and when the Aethyric Armour spell should end, sustain it for an extra Round by passing the WP Test successfully.
skyperbole
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Joined: Wed Jun 17, 2020 3:13 pm

It should be noted that because the spell provides AP, it is able to deflect a Critical Hit. And technically, there's nothing according to RAW that says the spell breaks, so it's total immunity to random Criticals while the spell lasts.

A sensible house rule would be to make the Wizard perform a Channelling roll to maintain the spell once it's been used to deflect.
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Orin J.
Posts: 472
Joined: Wed Feb 06, 2019 10:39 pm

skyperbole wrote:
Fri Apr 30, 2021 3:53 pm
It should be noted that because the spell provides AP, it is able to deflect a Critical Hit. And technically, there's nothing according to RAW that says the spell breaks, so it's total immunity to random Criticals while the spell lasts.
it should Be noted that 1: the rules for critical deflection are mentioned in the rules for armor as an item of equipment so the rule can be interpreted either as all armor points can deflect armor by implication or only damageable suits of armor can by categorization and 2: near every single monster has several points of undameagable armor, meaning this would make them all effectively immune to crits. I would agree with the "channeling roll to maintain the armor" because in this case it's described by name as armor for a houserule, but would lean towards "armor points aren't always armor" for the most part to avoid shenanigans....
adambeyoncelowe
Posts: 130
Joined: Sun Mar 22, 2020 3:54 pm

So we have dev clarification on AA and crit deflection. According to Andy Leask, you can deflect and this will reduce the APs on a single location.

If desired, the GM can rule that this causes the spell to dissipate, but he felt this would be rather harsh. Allowing a Test (WP or Channelling) to see if it breaks your concentration/dissipates the spell might be a fair compromise. But it's fair to say most Wizards won't have armour anyway, so I'd be inclined to let them keep the AA.

Source: https://docs.google.com/document/d/1HGK ... z4j7b13q7m
skyperbole
Posts: 6
Joined: Wed Jun 17, 2020 3:13 pm

Thanks, Adam, for following up.

The same UFaq clarifies that RAW the Armour Creature Trait counts as Armour for the purpose of Critical Deflection, so the GM is free to apply those Deflection rules if they wish. Whether somebody likes that rule is up to them. But if PCs are going around with several layers of critical deflection, I see no reason why NPCs and monsters shouldn't either.
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