Geheimnisnacht
Posted: Mon Sep 23, 2019 11:16 am
In my campaign, my band of criminal players situated in the Middenheim slums are nearing Geheimnisnacht and I'm wondering what to do for it.
Surprisingly, the writeup about it in the WFRP2 rulebooks was pretty thin, mostly about the Day of Mysteries being used to communicate with ancestors and everyone staying in at night. However, I am setting this campaign just before the rise of Archaons Storm Of Chaos, so I was thinking that this would be the point where all the red flags come out about what is going on.
Does anyone have any observations or ideas about what goes on at night in a city like Middenheim on Geheimnisnacht? Or any resources I might not have thought about consulting for inspiration?
Surprisingly, the writeup about it in the WFRP2 rulebooks was pretty thin, mostly about the Day of Mysteries being used to communicate with ancestors and everyone staying in at night. However, I am setting this campaign just before the rise of Archaons Storm Of Chaos, so I was thinking that this would be the point where all the red flags come out about what is going on.
Does anyone have any observations or ideas about what goes on at night in a city like Middenheim on Geheimnisnacht? Or any resources I might not have thought about consulting for inspiration?