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Treasure Generator

Posted: Tue Aug 13, 2019 4:45 pm
by Paco
Hi guys, I just created a javascript treasure generator at https://pacomiscelaneousstuff.blogspot. ... rator.html.

It borrows inspiration from the Treasure generator from http://www.windsofchaos.com/wp-content/ ... re-01.html and the armour and weapon generator at http://orteil.dashnet.org/randomgen/?ge ... w/JcxC8pMx.


It generates random valuables, clothes, coin containers, miscellaneous items and weapons. The items are priced for WFRP4 and some of them has Item Qualities. The description always has random parts.

It's still a work in progress so in a few days I will add Armours and Availability.

Re: Treasure Generator

Posted: Mon Aug 26, 2019 6:18 am
by gaywitch
This is super neat! I think I'm going to use it to to stock shop inventories. I really want to avoid the dnd supermarket approach where standarized versions of everything in the book are available at a constant price. This will help give shopping some personality.

Re: Treasure Generator

Posted: Mon Aug 26, 2019 9:09 am
by Paco
Thanks,
I just added a couple of extra types of treasure (up to 7), Encumbrance and the first version for Avalaibility.

I'll try to remember to create a check box for the rules on the Guild presence changes on Avalaibility.

Re: Treasure Generator

Posted: Mon Aug 26, 2019 11:58 am
by Orin J.
A useful little tool!

two things:
1: i found a typo " writting kit " fiddling with the others option
2: the simple value system feels like it doesn't fit the documents. i'd consider leaving the value of anything under a crown or "badly forged" off (documents are something of a subjective asset) and replace "it seems to be worth" with "an interested party might pay" if any of that is possible.

Re: Treasure Generator

Posted: Thu Aug 29, 2019 4:44 am
by Paco
Fixed the typo and added additional entries here and there.
Now it also has Avalaibilty levels (modified by Qualities).

I also created a couple of random generators more:

NPC Generator
https://pacomiscelaneousstuff.blogspot. ... rator.html

Monster Generator
https://pacomiscelaneousstuff.blogspot. ... rator.html

Both use the Trait mechanism to add variation.

Re: Treasure Generator

Posted: Thu Aug 29, 2019 9:31 am
by GeneralRykof
This is really awesome, i would legit pay somebody to make a random mutant and chaos spawn generator for 2nd edition that pulls from the Tome of Corruption d1000 list that let's you choose how many mutations you want and then automatically applies the stat changes for those mutations. Would save me so much time. 4th edition players are lucky to have you making this stuff!

Re: Treasure Generator

Posted: Wed Sep 18, 2019 4:28 am
by FasterThanJesus
It might be fun to make a database of chaos mutations and just keep compiling them from the community. There's a ton of fun mutations distributed through WFRP and WFB (and probably plenty of relevant ones from 40K, too), not to mention all the stuff that players and GMs alike will have thought up.

Re: Treasure Generator

Posted: Sun Sep 22, 2019 8:07 am
by Knight of the Lady
Nice little thing there. I love generators and this is no exception. :)

Re: Treasure Generator

Posted: Wed Oct 09, 2019 5:20 am
by Paco
I just added the Magic Item generation for 1st edition, the current version is very minimalistic and just generate items in a simple way (i.e. magic weapons only shows their first power).

https://pacomiscelaneousstuff.blogspot. ... rator.html

Re: Treasure Generator

Posted: Tue Apr 12, 2022 12:26 pm
by Totsuzenheni Yukimi
If i reduce the 'Amount' so that it's lower than a previous search (for example 3 instead of 10) then the (3) new items are generated over the (10) previous items, leaving behind (7) items from the previous search that weren't replaced in the new search.