New Careers?

The enemy lurks in shadows
Jareth Valar
Posts: 27
Joined: Wed Jul 03, 2019 4:16 pm

Given the way 4th handles advances and there is a definitive formula to Skills and Talents ( Skills: 8/6/4/2, and 4 Talents per level) Has anyone tried making some of the classes from old? Like Highwayman, Mercenary, Wardancer, Rapscallion, etc? I know some of these could just be renamed careers, but I feel some should be their own.

Any thoughts?
Capitaneus Fractus
Posts: 151
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Location: Gisoreux

Is there an exhaustive index, somewhere, of compared WFRP1, WFRP2, WFRP3 (I presume that there was careers in WFRP3, right?) and WFRP4 careers?
I mean, not only in the rulebook but also in other publications.
Veniam, Duelli Malleum, phantasticum ludum personae uidebo, in fera terra periculosorum aduenturorum ludebam.
FasterThanJesus
Posts: 342
Joined: Thu Jun 20, 2019 4:30 pm
Location: UK

I'm not aware of one, but it might be an interesting exercise for somebody.

WFRP v3 did have a career system not entirely unlike the other versions.
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Orin J.
Posts: 514
Joined: Wed Feb 06, 2019 10:39 pm

i remember several careers in 3rd revolved around having special equipment as part of the career rather than skills, so i think it might be best to overlook it.
Jareth Valar
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Joined: Wed Jul 03, 2019 4:16 pm

Capitaneus Fractus wrote: Mon Jul 08, 2019 7:03 am Is there an exhaustive index, somewhere, of compared WFRP1, WFRP2, WFRP3 (I presume that there was careers in WFRP3, right?) and WFRP4 careers?
I mean, not only in the rulebook but also in other publications.
The closest to "exhaustive" would be the Career Compendium from 2nd Ed.
FasterThanJesus
Posts: 342
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Location: UK

I was looking at the Compendium last night and had a quick go at drawing up a spreadsheet to map them across to v4.

I think it might be better to look at career paths due to v4s tiered system which formalises the paths. I actually forgot just how many careers there were in v2, particularly looking at things like the Border Princes and Bretonia specific careers.

As pointed out, since v4 actually tries to balance careers, it should be easier to merge in missing ones and fill out any gaps in the tiers using the aforementioned formula.
Jareth Valar
Posts: 27
Joined: Wed Jul 03, 2019 4:16 pm

FasterThanJesus wrote: Tue Jul 09, 2019 2:25 am I was looking at the Compendium last night and had a quick go at drawing up a spreadsheet to map them across to v4.

I think it might be better to look at career paths due to v4s tiered system which formalises the paths. I actually forgot just how many careers there were in v2, particularly looking at things like the Border Princes and Bretonia specific careers.

As pointed out, since v4 actually tries to balance careers, it should be easier to merge in missing ones and fill out any gaps in the tiers using the aforementioned formula.
That was my thought too. Merge several to account for differing levels in current careers. Personally, the only "hard" part would be deciding on Status for each one. And by "hard" I mean hardest part. Just need to remember to not be giving Hardy, Robust, etc all together at level 1 in one career. lol
Paco
Posts: 26
Joined: Wed Jan 09, 2019 12:35 am

Some Italian guys mapped all the V2 to V4 character conversions (career, skills & Talents)
IIRC it's somewhere in https://www.wfrp.it/
Capitaneus Fractus
Posts: 151
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Location: Gisoreux

I doubt I get all of the (official) WFRP1 careers, but here are 291 of them:
Any new sourced data is more than welcome...

Code: Select all

WFRP1					
class			career			source		
rogue		agitator		WFRP, p. 21	
academic		Alchemists’ apprentice		WFRP, p. 21	
academic		Apprentice – armourer’s apprentice		WFRP, p. 21	
academic		Apprentice – blacksmith’s apprentice		WFRP, p. 21	
academic		Apprentice – brewer’s apprentice		WFRP, p. 21	
academic		Apprentice – builder’s apprentice		WFRP, p. 21	
academic		Apprentice – calligrapher’s apprentice		WFRP, p. 21	
academic		Apprentice – carpenter’s apprentice		WFRP, p. 21	
academic		Apprentice – cartwright’s apprentice		WFRP, p. 21	
academic		Apprentice – chandler’s apprentice		WFRP, p. 21	
academic		Apprentice – cobbler’s apprentice		WFRP, p. 21	
academic		Apprentice – cooper’s apprentice		WFRP, p. 21	
academic		Apprentice – engraver’s apprentice		WFRP, p. 21	
academic		Apprentice – glass maker’s apprentice		WFRP, p. 21	
academic		Apprentice – jeweller’s apprentice		WFRP, p. 21	
academic		Apprentice – other artisans’ apprentice		WFRP, p. 21	
academic		Apprentice – potter’s apprentice		WFRP, p. 21	
academic		Apprentice – printer’s apprentice		WFRP, p. 21	
academic		Apprentice – shipwright’s apprentice		WFRP, p. 21	
academic		Apprentice – stonemason’s apprentice		WFRP, p. 21	
academic		Apprentice – tailor’s apprentice		WFRP, p. 21	
academic		Apprentice – tanner’s apprentice		WFRP, p. 21	
rogue		bawd		WFRP, p. 22	
rogue		Beggar – general beggar		WFRP, p. 22	
rogue		Beggar – loons		A2, p. 6	
rogue		Beggar – posts		A2, p. 7	
rogue		Beggar – spotties		A2, p. 7	
rogue		Beggar – stumpers		A2, p. 7	
ranger		boatman		WFRP, p. 22	
warrior		bodyguard		WFRP, p. 23	
ranger		bouty hunter		WFRP, p. 23	
ranger		coachman		WFRP, p. 23	
academic		druid		WFRP, p. 24	
academic		engineer		WFRP, p. 24	
rogue		Entertainer – acrobat		WFRP, p. 25	
rogue		Entertainer – actor		WFRP, p. 25	
rogue		Entertainer – animal act		WFRP, p. 25	
rogue		Entertainer – bunko artist		WFRP, p. 25	
rogue		Entertainer – comic		WFRP, p. 25	
rogue		Entertainer – escapologist		WFRP, p. 25	
rogue		Entertainer – fire eater		WFRP, p. 25	
rogue		Entertainer – fortune teller		WFRP, p. 25	
rogue		Entertainer – hypnotist		WFRP, p. 25	
rogue		Entertainer – impressionist		WFRP, p. 25	
rogue		Entertainer – jester		WFRP, p. 25	
rogue		Entertainer – juggler		WFRP, p. 25	
rogue		Entertainer – knife thrower		WFRP, p. 25	
rogue		Entertainer – pavement artist		WFRP, p. 25	
rogue		Entertainer – poet		WFRP, p. 25	
rogue		Entertainer – singer		WFRP, p. 25	
rogue		Entertainer – strongman		WFRP, p. 25	
rogue		Entertainer – tight rope walker		WFRP, p. 25	
rogue		Entertainer – troubadour		WFRP, p. 25	
rogue		Entertainer – ventriloquist		WFRP, p. 25	
rogue		Entertainer – wrestler		WFRP, p. 25	
academic		exciseman		WFRP, p. 26	
ranger		farmer		DSS, p. 82	
ranger		fisherman		WFRP, p. 26	
rogue		footpad		WFRP, p. 26	
rogue		gambler		WFRP, p. 27	
ranger		gamekeeper		WFRP, p. 27	
rogue		grave robber		WFRP, p. 27	
academic		hedge-wizard’s apprentice		ROS, p. 30	
academic		herbalist		WFRP, p. 28	
ranger		herdsman		WFRP, p. 28	
ranger		hunter		WFRP, p. 28	
academic		hypnotist		WFRP, p. 29	
academic		initiate		WFRP, p. 29	
rogue		jailer		WFRP, p. 29	
rogue		Jester		AN, p. 62	
academic		kislevite shaman’s apprentice		ROS, p. 82	
warrior		labourer		WFRP, p. 30	
warrior		marine		WFRP, p. 30	
warrior		mercenary		WFRP, p. 30	
warrior		militiaman		WFRP, p. 31	
ranger		miner		DSS, p. 82	
rogue		ministrel		WFRP, p. 31	
ranger		muleskinner		WFRP, p. 31	
warrior		Noble – knight, lord, lady		AN, p. 18	
warrior		outlaw		WFRP, p. 32	
ranger		outrider		WFRP, p. 33	
rogue		pedlard		WFRP, p. 33	
academic		pharmacist		WFRP, p. 33	
academic		physician’s student		WFRP, p. 34	
ranger		pilot		WFRP, p. 34	
warrior		pit fighter		WFRP, p. 34	
ranger		prospector		WFRP, p. 35	
warrior		protagonist		WFRP, p. 35	
rogue		raconteur		WFRP, p. 35	
ranger		rat catcher		WFRP, p. 36	
ranger		roadwarden		WFRP, p. 36	
academic		runescribe		DSS, p. 83	
academic		runesmith’s apprentice		ROS, p. 100	
ranger		runner		WFRP, p. 36	
rogue		rustler		WFRP, p. 37	
academic		scribe		WFRP, p. 37	
warrior		seaman		WFRP, p. 37	
academic		seer		WFRP, p. 38	
warrior		servant		WFRP, p. 38	
rogue		smuggler		WFRP, p. 38	
warrior		soldier		WFRP, p. 39	
warrior		squire		WFRP, p. 39	
academic		student		WFRP, p. 39	
rogue		Thief – burglar		WFRP, p. 40	
rogue		Thief – clipper		WFRP, p. 40	
rogue		Thief – embezzler		WFRP, p. 40	
rogue		Thief – fisher		A2, p. 7	
rogue		Thief – general thief		WFRP, p. 40	
rogue		Thief – pickpocket		WFRP, p. 40	
ranger		Toll-keeper		WFRP, p. 41	
rogue		tomb robber		WFRP, p. 41	
academic		trader		WFRP, p. 41	
ranger		trapper		WFRP, p. 42	
warrior		troll slayer		WFRP, p. 42	
warrior		tunnel fighter		WFRP, p. 42	
warrior		watchman		WFRP, p. 43	
academic		wizard’s apprentice		WFRP, p. 43	
academic		wood elf mage apprentice		ROS, p. 93	
ranger		woodsman		WFRP, p. 43	
advanced		air wizard – acolyte		ROS, p. 66	
advanced		air wizard – master		ROS, p. 66	
advanced		Alchemist – level 1		WFRP, p. 141	
advanced		Alchemist – level 2		WFRP, p. 141	
advanced		Alchemist – level 3		WFRP, p. 141	
advanced		Alchemist – level 4		WFRP, p. 141	
advanced		Amber wizard – acolyte		ROS, p. 50	
advanced		Amber wizard – master		ROS, p. 50	
advanced		Amethyst wizard – acolyte		ROS, p. 53	
advanced		Amethyst wizard – master		ROS, p. 53	
advanced		artillerist		WFRP, p. 94	
advanced		Artisan – armourer		WFRP, p. 95	
advanced		Artisan – Blacksmith		WFRP, p. 95	
advanced		Artisan – Brewer		WFRP, p. 95	
advanced		Artisan – Builder		WFRP, p. 95	
advanced		Artisan – Calligrapher		WFRP, p. 95	
advanced		Artisan – Carpenter		WFRP, p. 95	
advanced		Artisan – Cartwright		WFRP, p. 95	
advanced		Artisan – Chandler		WFRP, p. 95	
advanced		Artisan – Cobbler		WFRP, p. 95	
advanced		Artisan – Cooper		WFRP, p. 95	
advanced		Artisan – Engraver		WFRP, p. 95	
advanced		Artisan – Glass maker		WFRP, p. 95	
advanced		Artisan – Jeweller		WFRP, p. 95	
advanced		Artisan – Other artisan		WFRP, p. 95	
advanced		Artisan – Potter		WFRP, p. 95	
advanced		Artisan – Printer		WFRP, p. 95	
advanced		Artisan – Shipwright		WFRP, p. 95	
advanced		Artisan – Stonemason		WFRP, p. 95	
advanced		Artisan – Tailor		WFRP, p. 95	
advanced		Artisan – Tanner		WFRP, p. 95	
advanced		assassin		WFRP, p. 95	
advanced		astrologer		A2, p. 83	
advanced		augur		A2, p. 83	
advanced		Beastfriend – bear friend		WC, p. 18	
advanced		Beastfriend – boar friend		WC, p. 18	
advanced		Beastfriend – hawk friend		WC, p. 18	
advanced		Beastfriend – horse friend		WC, p. 18	
advanced		Beastfriend – hound friend		WC, p. 18	
advanced		Beastfriend – wild cat friend		WC, p. 18	
advanced		bright wizard – acolyte		ROS, p. 43	
advanced		bright wizard – master		ROS, p. 43	
advanced		Celestial wizard – acolyte		ROS, p. 40	
advanced		Celestial wizard – master		ROS, p. 40	
advanced		charlatan		WFRP, p. 96	
advanced		Cleric – level 1		WFRP, p. 150	
advanced		Cleric – level 2		WFRP, p. 150	
advanced		Cleric – level 3		WFRP, p. 150	
advanced		Cleric – level 4		WFRP, p. 150	
advanced		counterfeiter		WFRP, p. 96	
advanced		demagogue		WFRP, p. 96	
advanced		Demonologist – level 1		WFRP, p. 145	
advanced		Demonologist – level 2		WFRP, p. 145	
advanced		Demonologist – level 3		WFRP, p. 145	
advanced		Demonologist – level 4		WFRP, p. 145	
advanced		diviner		A2, p. 83	
advanced		druidic priest – level 1		WFRP, p. 151	
advanced		druidic priest – level 2		WFRP, p. 151	
advanced		druidic priest – level 3		WFRP, p. 151	
advanced		druidic priest – level 4		WFRP, p. 151	
advanced		duellist		WFRP, p. 97	
advanced		dwarf alchemist – level 1		DSS, p. 83	
advanced		dwarf alchemist – level 2		DSS, p. 83	
advanced		dwarf alchemist – level 3		DSS, p. 83	
advanced		dwarf alchemist – level 4		DSS, p. 83	
advanced		dwarf loremaster		DSS, p. 85	
advanced		earth wizard – acolyte		ROS, p. 65	
advanced		earth wizard – master		ROS, p. 65	
advanced		Elementalist – level 1		WFRP, p. 146	
advanced		Elementalist – level 2		WFRP, p. 146	
advanced		Elementalist – level 3		WFRP, p. 146	
advanced		Elementalist – level 4		WFRP, p. 146	
advanced		Exorcist – level 1		ROS, p. 141	
advanced		Exorcist – level 2		ROS, p. 141	
advanced		Exorcist – level 3		ROS, p. 141	
advanced		Exorcist – level 4		ROS, p. 141	
advanced		explorer		WFRP, p. 97	
advanced		fence		WFRP, p. 98	
advanced		forger		WFRP, p. 98	
advanced		free lance		WFRP, p. 98	
advanced		gold wizard – acolye		ROS, p. 45	
advanced		gold wizard – master		ROS, p. 45	
advanced		Grey wizard – level 1		ROS, p. 42	
advanced		Grey wizard – level 2		ROS, p. 42	
advanced		Grey wizard – level 3		ROS, p. 42	
advanced		Grey wizard – level 4		ROS, p. 42	
advanced		Grey wizard – level 5		ROS, p. 42	
advanced		gunner		WFRP, p. 99	
advanced		Hedge-wizard – level 1		ROS, p. 30	
advanced		Hedge-wizard – level 2		ROS, p. 30	
advanced		Hedge-wizard – level 3		ROS, p. 30	
advanced		Hedge-wizard – level 4		ROS, p. 30	
advanced		highwayman		WFRP, p. 99	
advanced		illusionist – level 1		WFRP, p. 147	
advanced		illusionist – level 2		WFRP, p. 147	
advanced		illusionist – level 3		WFRP, p. 147	
advanced		illusionist – level 4		WFRP, p. 147	
advanced		informer		A2, p. 8	
advanced		jade wizard – acolyte		ROS, p. 46	
advanced		jade wizard – master		ROS, p. 46	
advanced		judicial champion		WFRP, p. 100	
advanced		kislevite shaman – level 1		ROS, p. 83	
advanced		kislevite shaman – level 2		ROS, p. 83	
advanced		kislevite shaman – level 3		ROS, p. 83	
advanced		kislevite shaman – level 4		ROS, p. 83	
advanced		lawyer		WFRP, p. 100	
advanced		light wizard – level 1		ROS, p. 48	
advanced		light wizard – level 2		ROS, p. 48	
advanced		light wizard – level 3		ROS, p. 48	
advanced		light wizard – level 4		ROS, p. 48	
advanced		light wizard – level 5		ROS, p. 48	
advanced		lodefinder		DSS, p. 84	
advanced		Master artisan – master armourer		DSS, p. 85	
advanced		Master artisan – master blacksmith		DSS, p. 85	
advanced		Master artisan – master brewer		DSS, p. 85	
advanced		Master artisan – master builder		DSS, p. 85	
advanced		Master artisan – master carpenter		DSS, p. 85	
advanced		Master artisan – master gunsmith		DSS, p. 85	
advanced		Master artisan – master jewelsmith		DSS, p. 85	
advanced		Master artisan – master stonemason		DSS, p. 85	
advanced		Master artisan – master weaponsmith		DSS, p. 85	
advanced		master engineer		DSS, p. 85	
advanced		master runesmith		ROS, p. 101	
advanced		Mercenary officer – mercenary captain		WFRP, p. 101	
advanced		Mercenary officer – mercenary sergeant		WFRP, p. 101	
advanced		merchant		WFRP, p. 101	
advanced		mountaineer		DSS, p. 86	
advanced		navigator		WFRP, p. 102	
advanced		Necromancers – level 1		WFRP, p. 148	
advanced		Necromancers – level 2		WFRP, p. 148	
advanced		Necromancers – level 3		WFRP, p. 148	
advanced		Necromancers – level 4		WFRP, p. 148	
advanced		Noble – baron, margrave		AN, p. 18	
advanced		Noble – count,		AN, p. 19	
advanced		Noble – duke		AN, p. 19	
advanced		Noble – elector, grand duke, grand prince		AN, p. 19	
advanced		outlaw chief		WFRP, p. 102	
advanced		physician		WFRP, p. 102	
advanced		pilot		DSS, p. 87	
advanced		racketeer		WFRP, p. 103	
advanced		rune lord		ROS, p. 101	
advanced		rune master		ROS, p. 111	
advanced		runesmith		ROS, p. 100	
advanced		sapper		WFRP, p. 103	
advanced		scholar		WFRP, p. 103	
advanced		scout		WFRP, p. 104	
advanced		sea officer – sea captain		WFRP, p. 104	
advanced		sea officer – sea mate		WFRP, p. 104	
advanced		shipmaster		DSS, p. 87	
advanced		slaver		WFRP, p. 105	
advanced		Slayer – daemon slayer		DSS, p. 88	
advanced		Slayer – dragon slayer		DSS, p. 88	
advanced		Slayer – giant slayer		WFRP, p. 99	
advanced		spy		WFRP, p. 106	
advanced		stoneshaper		DSS, p. 89	
advanced		targeteer		WFRP, p. 106	
advanced		templar		WFRP, p. 106	
advanced		torturer		WFRP, p. 106	
advanced		veteran warrior		DSS, p. 90	
advanced		wardancer		AN, p. 74	
advanced		water wizard – acolyte		ROS, p. 69	
advanced		water wizard – master		ROS, p. 69	
advanced		wise woman		A2, p. 84	
advanced		witch-hunter		WFRP, p. 106	
advanced		Wizard – level 1		WFRP, p. 142	
advanced		Wizard – level 2		WFRP, p. 142	
advanced		Wizard – level 3		WFRP, p. 142	
advanced		Wizard – level 4		WFRP, p. 142	
advanced		wood elf mage – level 1		ROS, p. 93	
advanced		wood elf mage – level 2		ROS, p. 93	
advanced		wood elf mage – level 3		ROS, p. 93	
advanced		wood elf mage – level 4		ROS, p. 93	
Looking at WFRP4's apothecary sample (which correspond to the pharmacist of the 1st edition): http://cubicle7.co.uk/wp-content/upload ... r-Page.pdf

I wonder if there is careers entries and careers exit in WFRP4, and if there is also a concept of base and advanced careers... Can anyone here enlighten me?
Veniam, Duelli Malleum, phantasticum ludum personae uidebo, in fera terra periculosorum aduenturorum ludebam.
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Orin J.
Posts: 514
Joined: Wed Feb 06, 2019 10:39 pm

careers are grouped into classes, rather than having exits so staying in job in one of the eight classes and then having for...i guess sub-careers for advancement. you can skip pretty much any which-way through careers, classes, and sub-careers though so i don't know if i'd called the higher level ones "Advanced" really. some of them aren't really related to their earlier parts of the track. this is also the first time nothing in the rules prevents you from leaving the slayer careers for something normal, but take that how you will.

the classes are academic. burgher, courtier, peasent, ranger, riverfolk, rouge, and warrior. for reference.
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Jackdays
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Cubicle focus seems to be in adventures & campaigns currently (this is off course not bad). But, that why I was hoping little more "bigger" core rulebook, with more famous careers. I'm pretty sure there will eventually start become regional and species sourcebooks, which will present these missing careers (Runesmith, Wardancers, Mercenaries, Pilots, Marauders…).

I think the formula of new careers actually makes most careers more easy to build. Just need to invent good Tier names. Example Mercenary could be something like Sellsword - Merc - Mercenary Sergeant - Mercenary Officer. And you could make it some sort of mix of Soldier and Guard. Then some could be more challenging, like building various Knightly Orders to unique careers and to give them different skills&talents to actually make them different.
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Jareth Valar
Posts: 27
Joined: Wed Jul 03, 2019 4:16 pm

Just a quick I threw together (finally had a chance to work on Warhammer). Please feel free to make suggestions/pick it apart. Trappings are missing, but I figure those are the easiest part really. Opening text is from 2nd Ed.

Highwayman
This won’t take long. Just hand over your jewelry. If you resist, it will all be over much quicker.
Highwaymen prey on the coaches that roam over the roads of the Old World, relieving lockboxes of their goods and passengers of their valuables. They affect the styles of the upper nobility, wearing elaborate masks and showing every point of etiquette to their victims, as they prefer to regard themselves as daring rogues rather than high-class Thieves. Highwaymen, by necessity, are skilled horsemen, adept at convincing their horses to race over uneven and treacherous ground at high speeds. They are also excellent shots, as they have to contend not only with swiftly moving targets, but a large number of dangerous forest denizens as well.

Desperado (Brass 2)
Skills: Animal Care, Consume Alcohol, Gamble, Intimidate, Perception, Ranged (Crossbow), Ride (Horse), Stealth (Rural)
Talents: Coolheaded, Criminal, Flee!, Rover

Highwayman (Brass 4)
Skills: Bribery, Charm, Evaluate, Intuition, Outdoor Survival, Ranged (Blackpowder),
Talents: Crack the Whip, Marksman, Roughrider, Seasoned Taveler

Road Agent (Silver 1)
Skills: Animal Training (Horse), Charm Animal, Leadership, Melee (Fencing)
Talents: Combat Aware, Fast Shot, Gunner, Menacing

Master of the Roads (Silver 3)
Skills: Lore (Empire), Navigation
Talents: Accurate Shot, Fearless (Road Wardens), Sharpshooter, Very Resilient
FasterThanJesus
Posts: 342
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Location: UK

Looks good, but I'm not sure about "Master of the Roads". I'm drawing blanks on something better though.

Any thoughts for stats?

WS 4
BS 1
S
T 1
I 1
Ag 2
Dex
Int
WP
Fel 3
Knight of the Lady
Posts: 184
Joined: Mon Jan 07, 2019 11:04 am

If this career is intended to follow, somewhat, the romantic idea of the Highwayman, rather than that of them as greedy and violent brutes, maybe the term "Knight of the Road" could work?

https://www.thefreedictionary.com/knight+of+the+road

EDITED: Or maybe the careers can offer chances to either becomes a highly skilled robber on the road with few illusions about it, or a dashing and charming rouge living in freedom beyond the law?
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Orin J.
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not sure you should have to take a separate career just to not be a prick at doing your job, even if it is highway robbery.
Knight of the Lady
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Orin J. wrote: Mon Jul 15, 2019 8:37 am not sure you should have to take a separate career just to not be a prick at doing your job, even if it is highway robbery.
I agree, but I was more thinking that the characters get to pick between alternatives depending on which way the highway robbery is done. So for example Ranged (Crossbow) OR Melee (Swords), Charm OR Intimidate and so on. Not making a separate career, although to be honest a bloat in the number of careers feels very Warhammery to me, who came into WFRP through 2nd edition.
Orin J. wrote: Mon Jul 08, 2019 8:40 am i remember several careers in 3rd revolved around having special equipment as part of the career rather than skills, so i think it might be best to overlook it.
I may take you to literal here, but I don't really see the problem with a equipment-basis for a career as opposed to skill-basis. There are after all only so many Skills in the system. Hell, I wrote up several melee specialistions for my group in regards to the 40k RPG Only War and bases them around the use of a weapon, and they seems to have come out alright.
Last edited by Knight of the Lady on Mon Jul 15, 2019 10:54 am, edited 1 time in total.
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Orin J.
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Knight of the Lady wrote: Mon Jul 15, 2019 10:47 am
Orin J. wrote: Mon Jul 08, 2019 8:40 am i remember several careers in 3rd revolved around having special equipment as part of the career rather than skills, so i think it might be best to overlook it.
I may take you to literal here, but I don't really see the problem with a equipment-basis for a career as opposed to skill-basis. There are after all only so many Skills in the system. Hell, I wrote up several melee specialistions for my group in regards to the 40k RPG Only War and bases them around the use of a weapon, and they seems to have come out alright.
the issue is that the entire role of the career is "you have this item now for taking the career" which forces the GM into the awkward positon of having to play nice with that gear, since if they get it destroyed they've effectively wasted the point of taking it. to the player it's fine, but when you're planning an adventure you can find that having that issue on board becomes something of an albatross around the neck (it's very hard to explain how you're going to have bandits take their purses when they've been drugged but don't try to fence an elven sword worth far more, for example)
Knight of the Lady
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Orin J. wrote: Mon Jul 15, 2019 12:40 pm
Knight of the Lady wrote: Mon Jul 15, 2019 10:47 am
Orin J. wrote: Mon Jul 08, 2019 8:40 am i remember several careers in 3rd revolved around having special equipment as part of the career rather than skills, so i think it might be best to overlook it.
I may take you to literal here, but I don't really see the problem with a equipment-basis for a career as opposed to skill-basis. There are after all only so many Skills in the system. Hell, I wrote up several melee specialistions for my group in regards to the 40k RPG Only War and bases them around the use of a weapon, and they seems to have come out alright.
the issue is that the entire role of the career is "you have this item now for taking the career" which forces the GM into the awkward positon of having to play nice with that gear, since if they get it destroyed they've effectively wasted the point of taking it. to the player it's fine, but when you're planning an adventure you can find that having that issue on board becomes something of an albatross around the neck (it's very hard to explain how you're going to have bandits take their purses when they've been drugged but don't try to fence an elven sword worth far more, for example)
I think I see your points, and from what you write I agree that it sounds like a problem. But it may be that I have a narrow experience from dealing with my own group, but wouldn't it be possible to explain to the player that, yes, you start with this expensive and rare weapon but you can lose it just as easy as anyone else can theirs, and there's no free lunch to get it back again. So be smart and careful with how you use and show it?
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Totsuzenheni Yukimi
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Orin J. wrote: Mon Jul 15, 2019 12:40 pm
Knight of the Lady wrote: Mon Jul 15, 2019 10:47 am [ ... ] when you're planning an adventure you can find that having that issue on board becomes something of an albatross around the neck (it's very hard to explain how you're going to have bandits take their purses when they've been drugged but don't try to fence an elven sword worth far more, for example)
I think I see your points, and from what you write I agree that it sounds like a problem. But it may be that I have a narrow experience from dealing with my own group, but wouldn't it be possible to explain to the player that, yes, you start with this expensive and rare weapon but you can lose it just as easy as anyone else can theirs, and there's no free lunch to get it back again. So be smart and careful with how you use and show it?
At the risk of concentrating on the specific example too much, i would suggest that such thieves aren't necessarily in a good position to know what to do with a sword, especially a fancy looking one, and wouldn't know how to get rid of it, let alone who to sell it to or how much it was worth. They would be likely to leave it behind because it's easy to trace, or at least identify, as opposed to money, which isn't.
Jareth Valar
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FasterThanJesus wrote: Mon Jul 15, 2019 5:49 am Looks good, but I'm not sure about "Master of the Roads". I'm drawing blanks on something better though.

Any thoughts for stats?

WS 4
BS 1
S
T 1
I 1
Ag 2
Dex
Int
WP
Fel 3
.....That part didn't copy/paste. grr.
Close to what I had.
Begining: BS, I, Ag
Brass: Fel
Silver: T
Gold: WS

My thinking on Fel at Brass was that's when they start coming into the "idea" of Highwayman (career name, picking up Charm, etc), but that's part of the reason I posted it here.
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