There are no challenges for adventurers

The enemy lurks in shadows
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andrevieiramkt
Posts: 4
Joined: Tue Mar 21, 2023 11:06 am

There's something about the 4th edition of Warhammer that makes me suspect that game testing might have been overlooked. In the second edition, any large monster facing a group of adventurers would put up a good fight. But now, 6 thugs against 5 adventurers is much more troublesome than 1 River Troll. Essentially, a furious slayer with dual-wielder making 3 attacks, capable of dealing double damage on criticals, turns a troll into an easy challenge at best. Three shooters at half range attacking a large beast (+40) and a single 2600XP Slayer facing the troll alone, gaining +20 to hit the troll due to its size, using the troll's Toughness as SB. The troll's attack is not very easy to land (45) against a smaller target (-10).

If the GM doesn't create an overpowered troll with armor (6) and high healing ability, four leves of Hardy, there's simply no challenge. And the way the book describes what a troll is does not match the challenge it represents.
Zisse
Posts: 129
Joined: Fri Aug 30, 2019 3:14 pm

Numbers make a huge difference, as you indicated with your thugs example. Probably adding some henchmen to the troll is more efficient than giving him hardy and other boosts.
Nevertheless I understand your point, made similar experiences myself.
Chiron
Posts: 7
Joined: Tue Nov 17, 2020 2:50 pm

andrevieiramkt wrote: Fri Jul 26, 2024 5:37 am There's something about the 4th edition of Warhammer that makes me suspect that game testing might have been overlooked. In the second edition, any large monster facing a group of adventurers would put up a good fight. But now, 6 thugs against 5 adventurers is much more troublesome than 1 River Troll. Essentially, a furious slayer with dual-wielder making 3 attacks, capable of dealing double damage on criticals, turns a troll into an easy challenge at best. Three shooters at half range attacking a large beast (+40) and a single 2600XP Slayer facing the troll alone, gaining +20 to hit the troll due to its size, using the troll's Toughness as SB. The troll's attack is not very easy to land (45) against a smaller target (-10).

If the GM doesn't create an overpowered troll with armor (6) and high healing ability, four leves of Hardy, there's simply no challenge. And the way the book describes what a troll is does not match the challenge it represents.
Apparently the Grim trait from Imperial Zoo makes a big difference but I've not researched it much.


4e in general is very forgiving to players with its 4 metacurrencies
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