Looking for input on greenskin campaign
Posted: Tue Nov 09, 2021 1:42 pm
This campaign will start with the PC being sent on a recover mission for a lost teenage girl. She's been abducted from a coach (the rest of the passengers slain) and taken to an abandoned windmill (or if you have a cooler location I'd like to hear) where greenskin marauders operate out of.
The teenage girl has of course been viciously murdered by the greenskins when the PC arrive (something like the "Goblin Slayer" manga... remember: The is no such thing as "too grim" in WFRP).
The PC will have to decide if he can "salvage" her. And if he should sneak in or attack head on the greenskins still there. Or call the road wardens, against his employer's wishes.
The twist is that the owner of the coachlines who sent the PC, is the one funding the greenskin band (with guns ("firesticks") and females). The greenskins were supposed to attack the competing coaches, but since an agent of the coachline owner insulted the orc in charge (and got totured to death for it), they have gone rogue, attacking anyone. Amongst others the coach that the coachline owner's teenage cousin was on.
The PC will find the mangled corpse of the coachline owner's agent, and a letter telling of his connection to the greenskins.
I want the PC to decide what to do with it all, when he's standing with a corpse of an innocent, the chance of potential justice (if he hands the evidence over to road wardens) or the chance of a big bribe. Will he be just or unjust...
What I'm asking for:
- Are there any tweaks that could make this scenario better?
- What would a good link to further greenskin hunting be? I mean expanding this adventure into a campaign (I'm blanking on how to proceed after this scenario)
- What could a good name for this adventure be?
The teenage girl has of course been viciously murdered by the greenskins when the PC arrive (something like the "Goblin Slayer" manga... remember: The is no such thing as "too grim" in WFRP).
The PC will have to decide if he can "salvage" her. And if he should sneak in or attack head on the greenskins still there. Or call the road wardens, against his employer's wishes.
The twist is that the owner of the coachlines who sent the PC, is the one funding the greenskin band (with guns ("firesticks") and females). The greenskins were supposed to attack the competing coaches, but since an agent of the coachline owner insulted the orc in charge (and got totured to death for it), they have gone rogue, attacking anyone. Amongst others the coach that the coachline owner's teenage cousin was on.
The PC will find the mangled corpse of the coachline owner's agent, and a letter telling of his connection to the greenskins.
I want the PC to decide what to do with it all, when he's standing with a corpse of an innocent, the chance of potential justice (if he hands the evidence over to road wardens) or the chance of a big bribe. Will he be just or unjust...
What I'm asking for:
- Are there any tweaks that could make this scenario better?
- What would a good link to further greenskin hunting be? I mean expanding this adventure into a campaign (I'm blanking on how to proceed after this scenario)
- What could a good name for this adventure be?