Children PCs in WFRP4
Posted: Sun Apr 14, 2019 3:17 pm
Hi all,
So, I’m reading up on WFPR4 and planning a future campaign, and I find I would like to run a couple of prelude sessions with the characters as children/youths to set up the tone and themes of the campaign and introduce the characters and conflicts.
In that vein, what would be a simple yet strong way to de-age a batch of freshly made WFRP4 characters? Off the top of my head I’m thinking: reducing all characteristics by -10, ignore all career advancements except count the 3 5-point starting species skills to 2 and the 3 3-point starting skills to 1, keep all species & random talents.
Would something like that work for low-action, high-drama children characters, do you think? Any suggestions?
(I should mention that I tried this trick in WFPR2 10-12 years ago and it worked absolutely brilliant for that edition of the game, although… I cannot remember what I did, rules-wise back then)
So, I’m reading up on WFPR4 and planning a future campaign, and I find I would like to run a couple of prelude sessions with the characters as children/youths to set up the tone and themes of the campaign and introduce the characters and conflicts.
In that vein, what would be a simple yet strong way to de-age a batch of freshly made WFRP4 characters? Off the top of my head I’m thinking: reducing all characteristics by -10, ignore all career advancements except count the 3 5-point starting species skills to 2 and the 3 3-point starting skills to 1, keep all species & random talents.
Would something like that work for low-action, high-drama children characters, do you think? Any suggestions?
(I should mention that I tried this trick in WFPR2 10-12 years ago and it worked absolutely brilliant for that edition of the game, although… I cannot remember what I did, rules-wise back then)