Search found 5 matches

by Glorthindel
Tue Jul 02, 2019 2:36 am
Forum: WFRP 4th Edition
Topic: Zapp's house rules collection (take 2)
Replies: 10
Views: 3634

Re: Zapp's house rules collection (take 2)

Also, the bonus wounds are kind of the replacement of 2nd Ed's Ulrics Fury, which was invaluable at times for breaking through a particularly tough opponent (and a mechanic that at least my players absolutely loved, some of them still call crits in other systems 'Ulrics'). I sometimes wonder how muc...
by Glorthindel
Thu Jun 13, 2019 3:07 am
Forum: WFRP 4th Edition
Topic: Melee (Parry) and Shields
Replies: 53
Views: 13998

Re: Melee (Parry) and Shields

2: Using Melee (Basic) To parry with your shield gives you a -20% Penalty, meaning that the opponent have a higher chance of hitting that than if you used your main hand weapon. BUT! Say that your opponent has accumulated a large amount of Advantage, and you dont think that you could win the Oppose...
by Glorthindel
Fri Jun 07, 2019 6:51 am
Forum: WFRP 4th Edition
Topic: Criticals
Replies: 43
Views: 11158

Re: Criticals

This definitely feels the right sort of direction in my opinion: - Less severe results of double-roll criticals, so the crit-negation of armour is less vital to character survival (and can probably be removed as a feature completely). - Easier to remember effects. Straight "can do x, cant to y" resu...
by Glorthindel
Wed Jun 05, 2019 8:35 am
Forum: WFRP 4th Edition
Topic: Criticals
Replies: 43
Views: 11158

Re: Criticals

The most important feature for me of any critical table adjustment/rewrite is to wipe out the additional location roll for critical hits. I get why they put it in (if you just determined hit location by the to-hit roll, then critical hits are going to strongly favour certain locations), but the addi...
by Glorthindel
Wed Jun 05, 2019 8:05 am
Forum: WFRP 4th Edition
Topic: Fear and Loathing in 4th Edition
Replies: 11
Views: 3450

Re: Fear and Loathing in 4th Edition

Hey Cap, long time ;) Personally, I am on the fence as to whether to remove Resolve and Resilience and roll their features back into Fate and Fortune. Even if I just combine the pools (which i probably wouldn't, but I haven't had a lot of table-time on this edition yet, so hard to judge how it would...